- @DomName('WebGL2RenderingContext.bindBufferRange')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindBufferRange')
@DocsEditable()
@Experimental() // untriaged
void bindBufferRange(
int target, int index, Buffer buffer, int offset, int size) =>
_blink.BlinkWebGL2RenderingContext.instance.bindBufferRange_Callback_5_(
this, target, index, buffer, offset, size);