- @DomName('WebGL2RenderingContext.bindTexture')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindTexture')
@DocsEditable()
@Experimental() // untriaged
void bindTexture(int target, Texture texture) =>
_blink.BlinkWebGL2RenderingContext.instance
.bindTexture_Callback_2_(this, target, texture);