- @DomName('WebGL2RenderingContext.bindVertexArray')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindVertexArray')
@DocsEditable()
@Experimental() // untriaged
void bindVertexArray(VertexArrayObject vertexArray) =>
_blink.BlinkWebGL2RenderingContext.instance
.bindVertexArray_Callback_1_(this, vertexArray);