- @DomName('WebGL2RenderingContext.blendEquationSeparate')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.blendEquationSeparate')
@DocsEditable()
@Experimental() // untriaged
void blendEquationSeparate(int modeRGB, int modeAlpha) =>
_blink.BlinkWebGL2RenderingContext.instance
.blendEquationSeparate_Callback_2_(this, modeRGB, modeAlpha);