- @DomName('WebGL2RenderingContext.blendFunc')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.blendFunc')
@DocsEditable()
@Experimental() // untriaged
void blendFunc(int sfactor, int dfactor) =>
_blink.BlinkWebGL2RenderingContext.instance
.blendFunc_Callback_2_(this, sfactor, dfactor);