- @DomName('WebGL2RenderingContext.createShader')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.createShader')
@DocsEditable()
@Experimental() // untriaged
Shader createShader(int type) => _blink.BlinkWebGL2RenderingContext.instance
.createShader_Callback_1_(this, type);