- @DomName('WebGL2RenderingContext.deleteShader')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.deleteShader')
@DocsEditable()
@Experimental() // untriaged
void deleteShader(Shader shader) =>
_blink.BlinkWebGL2RenderingContext.instance
.deleteShader_Callback_1_(this, shader);