Source
@DomName('WebGL2RenderingContext.drawingBufferWidth')
@DocsEditable()
@Experimental() // untriaged
int get drawingBufferWidth => _blink.BlinkWebGL2RenderingContext.instance
.drawingBufferWidth_Getter_(this);
@DomName('WebGL2RenderingContext.drawingBufferWidth')
@DocsEditable()
@Experimental() // untriaged
int get drawingBufferWidth => _blink.BlinkWebGL2RenderingContext.instance
.drawingBufferWidth_Getter_(this);