- @DomName('WebGL2RenderingContext.fenceSync')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.fenceSync')
@DocsEditable()
@Experimental() // untriaged
Sync fenceSync(int condition, int flags) =>
_blink.BlinkWebGL2RenderingContext.instance
.fenceSync_Callback_2_(this, condition, flags);