- @DomName('WebGL2RenderingContext.getActiveUniform')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniform')
@DocsEditable()
@Experimental() // untriaged
ActiveInfo getActiveUniform(Program program, int index) =>
_blink.BlinkWebGL2RenderingContext.instance
.getActiveUniform_Callback_2_(this, program, index);