- @DomName('WebGL2RenderingContext.getActiveUniformBlockName')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniformBlockName')
@DocsEditable()
@Experimental() // untriaged
String getActiveUniformBlockName(Program program, int uniformBlockIndex) =>
_blink.BlinkWebGL2RenderingContext.instance
.getActiveUniformBlockName_Callback_2_(
this, program, uniformBlockIndex);