- @DomName('WebGL2RenderingContext.getActiveUniforms')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniforms')
@DocsEditable()
@Experimental() // untriaged
Object getActiveUniforms(
Program program, List<int> uniformIndices, int pname) =>
(_blink.BlinkWebGL2RenderingContext.instance
.getActiveUniforms_Callback_3_(this, program, uniformIndices, pname));