- @DomName('WebGL2RenderingContext.getAttachedShaders')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getAttachedShaders')
@DocsEditable()
@Experimental() // untriaged
List<Shader> getAttachedShaders(Program program) =>
_blink.BlinkWebGL2RenderingContext.instance
.getAttachedShaders_Callback_1_(this, program);