- @DomName('WebGL2RenderingContext.getFragDataLocation')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getFragDataLocation')
@DocsEditable()
@Experimental() // untriaged
int getFragDataLocation(Program program, String name) =>
_blink.BlinkWebGL2RenderingContext.instance
.getFragDataLocation_Callback_2_(this, program, name);