- @DomName('WebGL2RenderingContext.getShaderParameter')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getShaderParameter')
@DocsEditable()
@Experimental() // untriaged
Object getShaderParameter(Shader shader, int pname) =>
(_blink.BlinkWebGL2RenderingContext.instance
.getShaderParameter_Callback_2_(this, shader, pname));