- @DomName('WebGL2RenderingContext.getUniform')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getUniform')
@DocsEditable()
@Experimental() // untriaged
Object getUniform(Program program, UniformLocation location) =>
(_blink.BlinkWebGL2RenderingContext.instance
.getUniform_Callback_2_(this, program, location));