- @DomName('WebGL2RenderingContext.getUniformBlockIndex')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformBlockIndex')
@DocsEditable()
@Experimental() // untriaged
int getUniformBlockIndex(Program program, String uniformBlockName) =>
_blink.BlinkWebGL2RenderingContext.instance
.getUniformBlockIndex_Callback_2_(this, program, uniformBlockName);