- @DomName('WebGL2RenderingContext.polygonOffset')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.polygonOffset')
@DocsEditable()
@Experimental() // untriaged
void polygonOffset(num factor, num units) =>
_blink.BlinkWebGL2RenderingContext.instance
.polygonOffset_Callback_2_(this, factor, units);