- @DomName('WebGL2RenderingContext.scissor')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.scissor')
@DocsEditable()
@Experimental() // untriaged
void scissor(int x, int y, int width, int height) =>
_blink.BlinkWebGL2RenderingContext.instance
.scissor_Callback_4_(this, x, y, width, height);