- @DomName('WebGL2RenderingContext.texStorage2D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.texStorage2D')
@DocsEditable()
@Experimental() // untriaged
void texStorage2D(
int target, int levels, int internalformat, int width, int height) =>
_blink.BlinkWebGL2RenderingContext.instance.texStorage2D_Callback_5_(
this, target, levels, internalformat, width, height);