- @DomName('WebGL2RenderingContext.uniform1f')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform1f')
@DocsEditable()
@Experimental() // untriaged
void uniform1f(UniformLocation location, num x) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniform1f_Callback_2_(this, location, x);