- @DomName('WebGL2RenderingContext.uniform1i')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform1i')
@DocsEditable()
@Experimental() // untriaged
void uniform1i(UniformLocation location, int x) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniform1i_Callback_2_(this, location, x);