- @DomName('WebGL2RenderingContext.uniform2i')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform2i')
@DocsEditable()
@Experimental() // untriaged
void uniform2i(UniformLocation location, int x, int y) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniform2i_Callback_3_(this, location, x, y);