- @DomName('WebGL2RenderingContext.uniform4f')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform4f')
@DocsEditable()
@Experimental() // untriaged
void uniform4f(UniformLocation location, num x, num y, num z, num w) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniform4f_Callback_5_(this, location, x, y, z, w);