- @DomName('WebGL2RenderingContext.uniform4i')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.uniform4i')
@DocsEditable()
@Experimental() // untriaged
void uniform4i(UniformLocation location, int x, int y, int z, int w) =>
_blink.BlinkWebGL2RenderingContext.instance
.uniform4i_Callback_5_(this, location, x, y, z, w);