- @DomName('WebGL2RenderingContext.vertexAttribDivisor')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.vertexAttribDivisor')
@DocsEditable()
@Experimental() // untriaged
void vertexAttribDivisor(int index, int divisor) =>
_blink.BlinkWebGL2RenderingContext.instance
.vertexAttribDivisor_Callback_2_(this, index, divisor);