Source
void vertexAttribI4uiv(int index, v) {
if ((v is Uint32List) && (index is int)) {
_blink.BlinkWebGL2RenderingContext.instance
.vertexAttribI4uiv_Callback_2_(this, index, v);
return;
}
if ((v is List<int>) && (index is int)) {
_blink.BlinkWebGL2RenderingContext.instance
.vertexAttribI4uiv_Callback_2_(this, index, v);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}