Rik Eberhardt, Studio Manager, MIT Game Lab
Enrollment: Limited: Advance sign-up required
Sign-up by 01/29
Attendance: Participants must attend all sessions
Register now at: https://www.eventbrite.com/e/global-game-jam-2016-at-mit-tickets-19781298396
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
We open our doors on Friday, January 29th at 5pm and run until midnight that day. Our site is open Saturday, January 30th from 9am until midnight, and Sunday, January 31st from 9am until 6pm.
The Global Game Jam is a 3-day event, but our site closes at night so participants can go home and get rested for the next day. Participants should plan to attend the entire duration of the event as your team will need you to complete your game!
Participants must register to attend: https://www.eventbrite.com/e/global-game-jam-2016-at-mit-tickets-19781298396
Sponsor(s): Comparative Media Studies/Writing, Game Lab
Contact: Richard Eberhardt, E15-329, 617 324-2173, REBERHAR@MIT.EDU
Jan/29 | Fri | 05:00PM-08:00PM | 32-123 |
The jam begins with a keynote, presentations about the Jam, and reveal of the Jam topic.
Teams will be formed by 8:00pm.
Jan/29 | Fri | 08:00PM-11:45PM | 32-124 & 32-144 |
Jan/30 | Sat | 09:00AM-11:45PM | 32-124 & 32-144 |
Jan/31 | Sun | 09:00AM-03:00PM | 32-124 & 32-144 |
Work days for the Jam. Participants will be working in teams to create their games.
Jan/31 | Sun | 03:00PM-06:00PM | 32-123 |
Game Jam participants will present the work they created over the weekend and postmortem their process.
This is open to the general public - no registration is required for this session.
Laure Dousset, Visiting student, Scot Osterweil, Creative director - Education Arcade
Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/26
Attendance: Participants welcome at individual sessions
Prereq: None
Are you wondering how games will be used in your future workplace? Are you interested in changing the workplace through game design? This class is for you.
Through hands-on activities, you will experience how games will transform the workplace. The class will be divided in 4 sessions. Each session, we will explore games used in companies through a particular theme. Themes include:
Recruitment: How can you be more prepared for new forms of recruitment? How can games and gamelike experiences change the rules of recruitment?
Training: How can serious games, particularly simulations, affect workplace training?
Client Focused Innovation: How can you become more innovative in using games, while keeping the client's needs in mind? How will this new type of game will impact innovation in companies?
Disruptive Innovation: We'll use a creative method to be able to innovate while thinking out of box, creating new products or services with a rubik’s cube.
In every session, we will have a short presentation, an activity on the topic (testing serious games, using methods...) and a debate oriented with questions related to the topic.
The global objectives of those workshops are to make you able to evaluate serious games, have an overview of that topic and be able to evaluate their use in companies.
Sponsor(s): Game Lab, Comparative Media Studies/Writing
Contact: Laure Dousset, LDOUSSET@MIT.EDU
Jan/05 | Tue | 02:00PM-04:00PM | 36-153 |
During this session, we will experiment with a playful assessment tool, and discuss its potential use for recruitment.
We will also explore and evaluate two outstanding recruitment games: America's Army and REVEAL. We'll end the session with a discussion on the advantages and limitations of using serious games for recruitment.
Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade
Jan/12 | Tue | 02:00PM-04:00PM | 36-153 |
Serious games first appeared in the workplace through training games and simulations: why? We'll explore that during this session, exploring different serious games from different fields.
Our objective will be to evaluate those games and be able to develop a critical point of view on them. We'll try at the end to identify the topics in which serious games could be powerful in training, imagining the future of those games
Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade
Jan/19 | Tue | 02:00PM-04:00PM | 36-153 |
During this session, we will experiment with a serious game that will lead us to innovate using technologies: Tech it! We'll use our problem solving skills in this accessible role playing game to meet a consumer need. We will also discuss the strengths of a new type of serious game: innovation games.
Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade
Jan/26 | Tue | 02:00PM-04:00PM | 36-153 |
During this session, we will use a creative method of innovation based on a game that we all know: the Rubik's Cube. We will collaboratively develop new business models trying to disrupt the market with this creative way to see innovation. As an interactive way to build business models, we will explore how far we can go with innovation games.
Laure Dousset - Visiting student, Scot Osterweil - Creative director - Education Arcade
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