Julian Hernandez
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Learn the basics of the artistic and computer sciency side of game design! We'll learn about what makes games fun, how to make decent collision code, the best tools for your sound effects, and how to work in a game dev team without going insane. By the end, you'll have made your own game and be ready to get out there and bring your dreams to life! We'll use GameMaker Studio 2 in the class: it's simple enough that anyone without programming experience can get the hang of it, and it's versatile enough that it's the IDE used for Undertale, Hotline Miami, Spelunky, Hyper Light Drifter, and more!
Sponsor(s): Electrical Engineering and Computer Science, Student Information Processing Board
Contact: Julian Hernandez, gmfk07@mit.edu
Jan/16 | Tue | 05:00PM-07:00PM | 3-333, Bring your laptop. | |
Jan/17 | Wed | 05:00PM-07:00PM | 3-333, Bring your laptop. | |
Jan/18 | Thu | 05:00PM-07:00PM | 3-333, Bring your laptop. |
Julian Hernandez
Stephen Filippone, Graduate Student
Enrollment: Limited: Advance sign-up required
Sign-up by 01/01
Limited to 20 participants
Attendance: Participants must attend all sessions
Prereq: personal computer
This IAP session is for anyone who not only enjoys playing games, but also has an interest in critiquing games. Games are often seen - maybe because they’re enjoyable - as a waste a time. However, games continue to be a major component of popular culture, combining music, story, artwork and interactive mechanics into a totally unique form of expression. This session is also for those who don’t consider themselves as gamers. We are also committed to goal of improving basic game literacy for everyone. We will only play co-op (multiplayer) games to maximize interaction and conversations.
Enrollment limited: advanced sign up required (see contact person)
Sponsor(s): Materials Science and Engineering
Contact: Stephen Filippone, (956) 238-9729, sfilipp1@mit.edu
*If we are unable to reserve a computer lab that fits our needs, participants would need to bring their own computers
Eric Fadel - Graduate Student, Stephen Filippone - Graduate Student
Rik Eberhardt, Studio Manager, MIT Game Lab
Enrollment: Limited: Advance sign-up required
Attendance: Participants must attend all sessions
Register now at: http://gamelab.mit.edu/event/global-game-jam-2018-at-mit/
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
We open our doors on Friday, January 26th at 5pm and run until 10pm that day. Our site is open Saturday, January 27th from 9am until 10pm, and Sunday, January 28th from 9am until 6pm.
The Global Game Jam is a 3-day event, but our site closes at night so participants can go home and get rested for the next day. Participants should plan to attend the entire duration of the event as your team will need you to complete your game!
Participants must register to attend: http://gamelab.mit.edu/event/global-game-jam-2018-at-mit/
We have 30 free slots open for the MIT Community (must have an @mit.edu email address to register).
Sponsor(s): Comparative Media Studies/Writing, Game Lab
Contact: Richard Eberhardt, E15-329, 617 324-2173, REBERHAR@MIT.EDU
Jan/26 | Fri | 05:00PM-08:00PM | 32-123 |
The jam begins with a keynote, presentations about the Jam, and reveal of the Jam topic.
Teams will be formed by 8:00pm.
Rik Eberhardt - Studio Manager, MIT Game Lab
Jan/26 | Fri | 05:00PM-10:00PM | 32-124, 32-144 | |
Jan/27 | Sat | 09:00AM-10:00PM | 32-124, 32-144 | |
Jan/28 | Sun | 09:00AM-03:00PM | 32-124, 32-144 |
Work days for the Jam. Participants will be working in teams to create their games.
Rik Eberhardt - Studio Manager, MIT Game Lab
Jan/28 | Sun | 03:00PM-06:00PM | 32-123 |
Game Jam participants will present the work they created over the weekend and postmortem their process.
This is open to the general public - no registration is required for this session.
Rik Eberhardt - Studio Manager, MIT Game Lab
Madison Evans, Captain
Jan/11 | Thu | 08:00PM-09:00PM | 3-270 |
Enrollment: Unlimited: No advance sign-up
Do you know what would happen if you added powdered root of asphodel to an infusion of wormwood? The difference between a hippogriff and a griffin? Show off your magical knowledge at the Quidditch Team's Trivia Fest!
Sponsor(s): MIT Quidditch
Contact: Madison Evans, MEVANS7@MIT.EDU
Samuel Elder
Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/23
Attendance: Contestants must qualify. See Tues, Jan. 23
Prereq: need to pass the qualifying test on 1/23 to enter the Bee
See individual session descriptions below.
Sponsor(s): Mathematics
Contact: Samuel Elder, 2-340A, same@math.mit.edu
Jan/23 | Tue | 04:00PM-06:00PM | Room 4-149 |
Stop by at any point during the session, for a quick test of your single variable integration skills. Top scorers qualify for the Integration Bee. No knowledge beyond 18.01 necessary.
http://www.mit.edu/~same/integrationbee.html
Samuel Elder
Jan/25 | Thu | 07:00PM-10:00PM | Room 26-100 |
No enrollment limit. No advance sign up (but contestants must qualify, during the testing on January 23rd). Come watch your fellow students match wits and single variable integration skills for prizes and the title of "Grand Integrator".
http://www.mit.edu/~same/integrationbee.html
Samuel Elder
Mark Throop
Enrollment: 24
Attendance: Participants welcome at individual sessions
Prereq: None
Contract Bridge is played at MIT both socially and competitively. MIT students have won competitions on the international level, and of course, have idled away precious hours in their living groups! The course teaches bidding and play. No partner is required.
Sponsor(s): MIT/Draper Lab Bridge Club
Contact: Mark Throop, 508-308-4468, mthroop@mit.edu
Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/10
Attendance: Participants welcome at individual sessions
To All Solution-Seeking Labbers,
Classical music has a hard time reaching audiences outside its core demographic. Many people are intimidated by its culture, or think it’s ‘not for them’ (despite enjoying it in films, commercials, and TV shows). Orchestras need to find new ways to connect to new audiences, making use of new technology – the tech they’re already using, notably their phones, and the forms they are engaging with, including gaming.
Media Lab Director's Fellows Sheila Hayman and Colleen Macklin have a possible solution: a geo-location video/mobile game that will bring players into this music without obviously ‘teaching’, and encourage active listening.
In collaboration with the Parsons School of Design in New York, the Orchestra of the Age of Enlightenment (OAE) in London, and the Media Lab, we are hosting a 2-day hack-a-thon at the Media Lab to explore new ideas and technologies, and help the classical music industry connect with its audiences in new ways.
Dates: January 19-21, 2018 (detailed schedule tbd)
Location: Media Lab, E14-240
Areas of exploration and expertise:
Story-telling
Game Design & coding
Music/sound exploration
AR
Urban environment
If you are interested in participating:
- Please talk to your PI/Supervisor and get their approval
- Fill out this form
- Application deadline: JANUARY 10, 2018
Sponsor(s): Media Lab
Contact: Shanice Thompson, shanicet@media.mit.edu
Contact Information
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