Shape nodes are the objects that can be made visible in a scene when you view it. Particular classes of shape nodes generate particular shapes of objects in the scene. Each class has its own collection of fields whose values modify the appearance of a shape.
Cone
node is exactly what it sounds like, a node
to include a cone-shaped object in the scene. The parts
field
indicates which portions of the cone you want to make visible.
Cone { parts ALL bottomRadius 1 height 2 }
Cube
node describes a rectangular solid object.
Cube { width 2 height 2 depth 2 }
Cylinder
node describes a cylindrical object.
Again, the parts
field indicates what portions of the cylinder
you want to make visible.
Cylinder { parts ALL radius 1 height 2 }
Sphere
node represents a spherical shape.
You could perform transformations on this to generate other shapes
like ellipsoids.
Sphere { radius 1 }
Text2
node is normal text to be displayed
on the screen. Set the string
field with the text you
want displayed.
Text2 { string "" spacing 1 justification LEFT }
Text3
node is a 3D text object that can
be displayed in a scene.
Text3 { string "" spacing 1 justification LEFT parts FRONT }
More information on Open Inventor shapes is available in: