\documentclass{game}
\usepackage[inlineheaders]{sheets}
\renewcommand\sheetname{Rules}

\begin{document}

\name{\Huge Rules for \gamename}

\begin{center}
Written and GMed by \textbf{LIST OF GMS} \\
\copyright MIT Assassins' Guild and above GM team
\end{center}


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\vfill
\begin{em}

\noindent
\textbf{This rules template assumes you're using the Standard Rules.\\
If you're not, well then, blow away everything from here down.}
\vfill

This is a skeleton for rules documents based on the Standard Rules
and written in the Game Template.
Since the SR maintains its own vanilla-latex rules template already,
we pull that in rather than duplicate and fail to synchronize.

Obviously you don't have to use the SR's template to write SR-based rules,
any more than you have to use this skeleton to write Template-integrated
rules, but both are designed to be good starting points.  The SR's template
in particular can at least serve as a convenient checklist, so you probably
want to at least glance through it.
In some areas it also includes FAQs, i.e.~things that players will
probably ask about if your rules about that area don't cover them;
consider saving time and sanity by including the information here.

Below we \verb$\input$ the SR's \verb$rules-template-core$, which you'll
see (comments verbatim) if you latex \& xdvi this.  That's a placeholder
(and maybe a reminder), not a starting point in its own right;
it's meant for you to replace by actually inserting the contents of
\verb$rules-template-core.tex$ here, providing a rough guide for your rules-writing.

Don't feel compelled to do that insertion immediately, though; it's actually
better done shortly before you're going to start editing your rules doc, so
that your initial \verb$rules-template-core$ content is fresh.
SR editions correspond to academic years, with revision over the summer;
naturally the SR's template is revised for each edition.  It may also be
revised whenever rules-editors@mit.edu has a good idea for it, 
since it's not restricted to yearly editions.

Since there's very little that \textbf{has} to be in a game-specific rules
set, the template is almost entirely \textbf{comments}.  GMs can
go through those and turn them into actual appropriate material where
necessarily.  Usually you'll be able to just erase most comment sections 
without putting in any material.  

Oh, and remember to fill in ``LIST OF GMS'' up there sometime,
and to delete this section\ldots{}.

If you want to provide players with a latex'able rules.tex, you'll have to forgo
Template packages entirely, of course.
In that case you want the full (core+setup) vanilla-latex
\verb$rules-template.tex$ from \verb$/mit/jemorris/Rules/$.

\end{em}
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% Replace this \input with the actual contents of that file,
% which you could insert with e.g. ``C-x i'' in emacs.
% (attach jemorris first so you can type /mit/jemorris/Rules/ instead)
\input{/afs/athena.mit.edu/user/j/e/jemorris/Rules/rules-template-core.tex}

\end{document}
