% Instructions:
%
%% \newdef\Amymacro{\ability
%%	{Ability Title}%
%%	{Ability Text}%
%%	{Victim Sees}%
%% }
%
% makes \Amymacro an ability.  In charsheets this will turn into the
% Ability Title, in ability cards files this will turn into the
% actual card.
% You don't need to do the spacing like that --- we just think it makes
% it easier to read and to avoid errors when writing.  The %s at the
% end of each line inside _are_ often necessary any time you're defining 
% a latex macro like this (Template or not) to avoid having extra spaces 
% in the output.  Ask a latex person if you want an explanation of that.

% You can have the ability take arguments; for example,
%
%% \newdef\Afrob[2]{\ability{Frob #1}{You can #2 #1.}{I #2 you.}}
%
% says that \Afrob is used like
%
%% \Afrob{Bob}{kill}
%
% to give the ability ``Frob Bob,'' with text ``You can kill Bob''
% and victim description of ``I kill you.''
% Arguments are mostly useful for giving abilities numerical levels, 
% as in the \Afencing example below.

% The \newdef macro is Template-supplied; it's like \newcommand, but
% if the ability you makes takes args, it'll require braces around them
% so you don't forget to give the args.  See macro-glossary.html.

% You probably want to keep abilities sorted by macro-name and/or category.
% Remember that your macro names (\Anameofthiscard) can only have letters.


\newdef\Asample{\ability
	{Sample Powers}%
	{You have the ability to do strange and marvelous things once every 
	three days.}%
	{You see a strange and marvelous thing.}%
}

\newdef\Aanhebrew{\ability
	{Read/Write Ancient Hebrew}%
	{You can read and write Ancient Hebrew. This allows you to read any 
		document written in Ancient Hebrew, and to write documents in 
		Ancient Hebrew.}%
	{I look at these papers.}%
}

\newdef\Aartist{\ability
	{Artist}%
	{You can draw/paint well. See the Artist greensheet for details.}%
	{I'm painting.}%
}

\newdef\Aartthief{\ability
	{Art Thief}%
	{You are an art thief. See the Art Thief greensheet for details on 
		how to use this ability.}%
	{I look very furtive as I break into this museum.}%
}

\newdef\Aconceal{\ability
	{Concealment}%
	{You have the ability to conceal one non-bulky item on your person 
		so that it cannot be found by searching you. This item must 
		be selected ahead of time, and should be placed in the envelope
		attached to this ability card to indicate that it has been 
		concealed. If you are killed, the item cannot be found by 
		characters searching your body, but should be turned in to the
 		GMs.}%
	{Tell the player showing you this ability that he must have meant 
		to show you something else.}%
}

\newdef\Afencer[1]{\ability
	{Fencing #1}%
	{You are a skilled fencer.  You may add +#1 to your M$\Delta$ score 
		when using your own fencing rapier in martial combat.  This 
		is in addition to any weapon or other bonuses.}%
	{My sword flashes skillfully.}%
}

\newdef\Afirstaid{\ability
	{First Aid}%
	{You know how to properly treat wounds. This takes 5 minutes 
		(10 if used on yourself), and prevents the person being 
		treated from dying or losing the use of a wounded limb if 
		performed before the patient bleeds to death.}%
	{I bind your wounds.}%
}
