
% The full possible entry for \newchar (pre-customization) is
%
%% \newchar\Ccontrol_sequence{
%% 	{last; first; middle; prefix; suffix} % name
%% 	{number; desc; ghost}                 % for badges
%%	{clump; position}		      % playerlist (see playerlist.tex)
%%	{ma; md; hp; mdelta}                  % stats
%% }
% This associates all that information with the \Ccontrol_sequence.
% Remember that your macro name (Ccontrol_sequence) must be letters only.
% And of course they need to be unique.

% Information relevant to the player is set with \player (which is
% very similar to \newchar) in Lists/players.tex (see comments there).

% Most of the information is *optional*.  For instance,
% you don't have to give all five parts of a name; you can do
%    {Jones; Indiana; Edward Fitzgerald; Dr.\null; III, PhD} 
% or {Jones; Indiana; Edward Fitzgerald; Dr.\null}  % \null keeps spacing nice
% or {Jones; Indiana; Edward Fitzgerald}
% or {Jones; Indiana}
% or {Jones}
% and everything will be fine.  If you try to use the macros for
% referencing, say, a middle name, and you only specified first
% and last, it'll be whatever default your Czar specified in custom.sty
% --- probably blank, which is usually what you want.  Any non-blank
% defaults they set should be documented below.

% Similarly, give just {number} instead of {number; desc; ghost} and 
% the badge desc and ghostliness will be left blank.  You almost always
% omit the ``ghost'' field --- if you *don't* omit it, then the badge
% will be reverse-video, for GMs and Observers.   And omit as many things 
% from the tail of the stats arguments as you want, and those
% columns will be left blank (or with default).  
% E.g. {ma; md; hp} (gets default mdelta) or {ma; md} (default hp and mdelta).

% Defaults:  (Czar, document here what defaults you have in custom.sty)
%
%% clump      unlisted     (see playerlist.tex)
%% ma         10
%% md         8
%% hp         6
%% mdelta     1
%
% Everything else defaults to blank.

% Since semicolons separate fields, use \semicolon{} if you want 
% to actually have a semicolon character appear.

% Further, you can omit arguments from the tail of \newchar entirely,
% and it will be as if you left them blank.  That is,
%% \newchar\Ccontrol_sequence{
%% 	{last name...}
%% 	{badge number; badge desc}
%% }
% acts like you gave {} for stats, playerlist clump & position information;
% that means this person won't appear on the playerlist.  This is useful
% for defining NPCs or getting multiple badges for a person (e.g. if you
% want a ``normal human'' badge and a ``werewolf form'' badge, you list
% both here (with different \Ccontrol_sequence's) and only give playerlist
% info for the normal human).  Or you can put {unlisted} as the playerlist 
% clump for the secret form; playerlist.sty knows to not print those.

% Similarly, if you want to use the magic macros to refer to both the 
% character's cover name and their real name, make \newchar{\Cwarlock} with 
% the cover name and playerlist arguments, and \newchar{\Cwarlockreal} with 
% the real name and no playerlist arguments, or clump {unlisted}.  (And 
% probably putting ``throw this away'' for badge description to remind you.)

% This field structure is defined in LaTeX/Styles/custom.sty and can be
% modified by your Production Czar if you want to add fields for
% appearance cards or psionic strength or whatever.  If your Production
% Czar fails to document such changes here, or fails to make sure
% everyone knows about the changes, kill them.

% Spaces after semicolons are irrelevant, nor do you need to start 
% each line with a tab, nor to break it up into multiple lines ---
% I just think it looks better that way.


\newchar\Ccorpse{
	{Corpse; Ima}
	{00001; A bloody corpse}
}

\newchar\Cwilma{
	{Flintstone; Wilma; P.}
	{65536; A cheerful cavewoman}
	{pc; Cavewife}
	{13; 9; 7; 2}
}

\newchar\Cfred{
	{Flintstone; Fred; ``Flakey''}
	{37619; A cheerful caveman}
	{pc; Quarry Worker}
	{14; 8; 7; 2}
}

\newchar\Cjones{
	{Jones; Indiana; Fitzgerald; Dr.\null; III, PhD}
	{12345; tall and suave}
	{pc; Archaeologist}
	{11; 7; 6; 0}
}

\newchar\Cjoneswolf{
	{Jones; Indiana; Fitzgerald; Dr.\null; III, PhD}
	{54321; A huge werewolf!}
	{unlisted}
	{17; 10; 15; 3}
}

\newchar\Cmike{
	{GM}
	{; A mighty GM; ghost}
	{gm; GM}
}

\newchar\Ccharles{
	{GM}
	{; A mighty GM; ghost}
	{gm; GM}
}
