
% The full possible entry for \player (pre-customization) is
%
%% \player\Ccharacter_macro{
%% 	{gender; player}                       % that's *character* gender
%% 	{email; address; phone; don't call}    % playerlist info
%% }

% Everything characters.tex says about \newchar goes for \player as
% well --- semicolons separate fields; you can omit fields and that
% info will take its default value (usually blank, Czar can set
% it in custom.sty); the spacing doesn't have to look like that
% example but we think it makes it more readable.

% Just as \newchar did, this associates information with the \Ccharacter_macro;
% in this case, player-relevant information.  (The gender is the character
% gender, but most of the time GMs set this by the player gender.)

% You can only give \player information for a character macro
% you defined with \newchar in characters.tex, for safety.
% If you don't have a \player entry for someone at all, it will be
% as if you did one with all-blank information, plus you'll get
% a warning when latex'ing things to remind you about it.

% Defaults:  (Czar, document here what defaults you have in custom.sty)
%
%% dontcall  midnight--10am
%
% Everything else defaults to blank.

% As with \newchar, the field structure is defined in LaTeX/Styles/custom.sty 
% and can be modified by your Production Czar if you want to add, subtract,
% or change fields or their defaults.  If your Production Czar fails to 
% document such changes here, or fails to make sure everyone knows about 
% the changes, kill them.


\player\Ccorpse{
	{F; NPC}
}

\player\Cwilma{
	{F; Laura Baldwin}
	{boojum; Off Campus; no phone; don't call}
}

\player\Cfred{
	{M; Jerry Marty}
	{fearless; Off Campus; 123-4567; midnight--8am}
}

\player\Cjones{
	{m; Jeremy Brown}
	{jhbrown; Off Campus; 666-6666; midnight--1am}
}

\player\Cjoneswolf{
	{M; Jeremy Brown}
}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GMs

\player\Cmike{
	{M; Mike Person}
	{mjperson}
}

\player\Ccharles{
	{M; Charles Hope}
	{chope}
}
