\documentclass{game}
\usepackage[inlineheaders]{sheets}
\renewcommand\sheetname{Rules}

\begin{document}

\name{\Huge Rules for \gamename}

\begin{center}
Written and GMed by \textbf{LIST OF GMS} \\
\copyright MIT Assassins' Guild and above GM team
\end{center}


% Delete this section!
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\vspace{1cm}
\begin{em}

\textbf{This rules template assumes you're using the Standard Rules. 
If you're not, well then, blow away everything from here down.}
\vskip\baselineskip

This is a template for game-specific rules sets based on
the Standard Rules.  It's easy enough to write such rules without
it, but it can at least serve as a convenient checklist, so you
probably want to at least glance through it.

In some areas it also includes FAQs, i.e.~things that players will
probably ask about if your rules about that area don't cover them;
consider saving time and sanity by including the information here.

Since there's very little that \textbf{has} to be in a game-specific rules
set, almost everything is in the \textbf{comments} of this file.  GMs can
go through those and turn them into actual appropriate material where
necessarily.  Usually you'll be able to just erase most comment sections 
without putting in any material.  

Oh, and remember to fill in the GM team for ``LIST OF GMS'' up there,
and fill in the italicized stuff below this section.  (And remember
to delete this section\ldots.)

If you want to be able to provide a latex'able rules.tex to the players,
you'll have to not use Template features at all, of course.
See \verb$~jemorris/Rules/$ for a vanilla-latex template for SR-based rules.

\vspace{1cm}
\end{em}
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% Delete the above section!


\textbf{\gamename} uses the Standard Rules.  If you are not familiar with
Guild standard rules, please \emph{read that.}  (They're available 
at \texttt{http://web.mit.edu/jemorris/Rules} and
in \texttt{/mit/jemorris/Rules}.)  Experienced SR users, see the ``Edition 
History'' appendix.

% Settle which combat system is used:
You need not read all of the Combat Systems appendix; we use only the
\emph{[MA/MD/HP; Starlight; Rock, Paper, Scissors; Phi; Cinematic]} system.
[Or ``you don't need the Combat Systems appendix, we use our own system.'']

This document covers only material that augments or overrides the
Standard Rules.  In particular, note \emph{[identify which sections
that are overridden---quite possibly none at all, in which case you
could change this paragraph to: This document covers only material that
augments the Standard Rules (we override nothing).]}

%% You may not need to put anything for this section at all, since typical
%% things like badges or money only need mention if yours are special or
%% have mechanics, and atypical things like combat cards only need mention
%% if you're actually using them.
%
% Stuff you should have in your packet...
% Badges tell you... [if you have age or anything publically encoded]
% Money is... [if you have a physrep that's not bills or otherwise obvious]
%
%% Note that if you don't say anything, by default guns are just like 
%% everything else --- ie you need an item card, but not a sticker.
%
% Guns require [item cards / stickers / both item cards and stickers / 
%   neither item cards nor stickers, any physrep is a gun]

%% You only need to put something here for a long game if you have
%% mysterious tunnel systems and so on.  Short games always need this.
%
%% Long game:  
% [Locations] are not normal game locations; you can't go there unless 
% specifically directed to, as per the SR.
%
%% Short game:  
% Game takes place in [areas]; you can't go elsewhere unless specifically 
% directed to.  Note that you are expected to be in game areas at all times 
% during the game.

%% You probably want to include this section (you probably have no Dead Time).
%
% Game starts at 6pm Friday and ends at noon next Sunday; wrapup is at 2pm.
% There will be a Game Break from Tues 6am until Weds 6pm.
% GMs will be available from [time] to [time] every day; outside those
% hours is Dead Time.

%% What you need to include here depends on the combat system.
%
% Typical [stats] are...                   --- MA/MD/HP, RPS, Phi
% Typical Hits and Blocks on a card are... --- Cinematic
% Weapon/armor effects are...              --- MA/MD/HP, RPS
% Known weapon-like Phis are...            --- Phi
% You heal at...                           --- MA/MD/HP, RPS, Cinematic
%   (and at what time? noon? when you sleep? what if you pull all-nighters?)
% 
% Cinematic/RPS/Phi allow coordination by default; include overrides here.

%% You may or may not need to say anything here.
%% Guns have default effects from the SR if you don't say anything about them.
%
% Disc guns represent... [and do... if not the default]
% Dart guns represent... [and do... if not the default]
% Other attack forms... [throwing knives (probably ping-pong balls)]
%   [weird attacks (probably foam pellets); if you have these, say what it is
%    that characters see (maybe nothing) when players see someone holding a 
%    pellet (or whatever) ready, e.g. ``hand charged with mystic power'']


%% If ingame explosives exist, you want to say what's known about them;
%% if they don't, you might want to state their non-existence.
%% FAQs: Can anyone arm them, or does it take skill?  Ditto for disarming?
%% Can you read the timer to see how long is left?  Can you move an armed
%% bomb without setting it off?
%% Important: What effects do they have?  You might not be able to answer 
%% that publically, but it's always nicer if you can so that explosions 
%% don't always require a GM.  If your explosives always have item cards
%% with the effects printed on them, you might want to just say that.
%
% Explosives....

%% You need administrative information either here or in your Scenario.
%
% The Control Room is....  The Common Room is....
% [Also where the Queue Room is if you have that separate (uncommon nowadays).]
% The Box is in....
%
% Mail for the GMs should be sent to \texttt{[game]-gms@mit.edu}.
% GMs can be found online by zephyring -c ...; please don't subscribe there
% yourself, we'll answer you on personals.
% [GM cellphones/pagers and when it's ok to use them, if there are some
%  and that information isn't on the playerlist.]

%% You need something here if you have headbands besides white.
%
% [color] headbands mean [...] [etc]

%% You only need something here if you want something other than the defaults.
%
% Phones...
% Athena... [zephyr, email, other]

%% You only need something here if you have other public mechanics.  E.g.,
%
% One of your stats is psionic power...
%
% If you watch someone from within ZoC for five minutes, you may
% ask to see their Appearance A card...
%
% A door is locked if...
%
% The jail is at... Only [] can put people in... Only [] can get people out...
% You can/can't [talk to / attack / ...] people there by....


\end{document}




{\bf \gamename} uses the Standard Rules.  If you are not familar with
Guild standard rules, please {\em read that.}  They're available in 
{\tt /mit/jemorris/Rules} and at {\tt http://web.mit.edu/jemorris/Rules}.

% Settle which combat system is used:
You need not read all of the Combat Systems appendix; we use only the
{\em [MA/MD/HP; Starlight; Rock, Paper, Scissors; Phi; Cinematic]} system.

This document covers only material that augments or overrides the
Standard Rules.  In particular, note 
{\em [identify which sections that are overridden --- quite possibly
none at all, in which case you can change this paragraph to:
	This document covers only material that augments the Standard Rules
	(we override nothing).  
]}

%% You may not need to put anything for this section at all.
%
% Stuff you should have in your packet...
% Badges tell you...
% Money is...
%
%% Note that if you don't say anything, by default guns are just like 
%% everything else --- ie you need an item card, but not a sticker.
%
% Guns require [item cards / stickers / both item cards and stickers / 
%   neither item cards nor stickers, any physrep is a gun]

%% You only need to put something here for a long game if you have
%% mysterious tunnel systems and so on.  Short games always need this.
%
%% Long game:  
% [Locations] are not normal game locations; you can't go there unless 
% specifically directed to, as per the SR.
%
%% Short game:  
% Game takes place in [areas]; you can't go elsewhere unless specifically 
% directed to.  Note that you are expected to be in game areas at all times 
% during the game.

%% You probably want to include this section (you probably have no Dead Time).
%
% Game starts at 6pm Friday and ends at noon next Sunday; wrapup is at 2pm.
% There will be a Game Break from Tues 6am until Weds 6pm.
% GMs will be available from [time] to [time] every day; outside those
% hours is Dead Time.

%% What you need to include here depends on the combat system.
%
% Typical [stats] are...                   --- MA/MD/HP, RPS, Phi
% Typical Hits and Blocks on a card are... --- Cinematic
% Weapon/armor effects are...              --- MA/MD/HP, RPS
% Known weapon-like Phis are...            --- Phi
% You heal at...                           --- MA/MD/HP, RPS, Cinematic

%% You may or may not need to say anything here.
%% Guns have default effects from the SR if you don't say anything about them.
%
% Disc guns represent... [and do... if not the default]
% Dart guns represent... [and do... if not the default]
% Other attack forms... [throwing knives (probably ping-pong balls),
%  weird attacks (probably foam pellets)]

%% You only need something here if you want universal Disarm
%% or if you want Cover, or both.  (Cover usually accompanies
%% universal Disarm.)
%
% Anyone may use [Disarm / Cover / both Disarm and Cover].

%% If anyone can set explosives, you need to say something here; 
%% otherwise you may or may not want to say anything.  You probably
%% want to at least state their existence.  If you can state the effects, 
%% so that they don't need to get a GM when it happens, that's always best.
%
% Explosives....

%% You need this information either here or in a Scenario if that's separate.
%
% The Control Room is [].  The Common Room is [].
% [The Queue room is [].]  
% Mail for the GMs should be sent to {\tt [game]-gms@mit.edu}.

%% You need something here if you have headbands besides white.
%
% [color] headbands mean [...] [etc]

%% You only need something here if you want something other than the defaults.
%
% Phones...
% Athena... [zephyr, email, other]

%% You only need something here if you have other public mechanics.  E.g.,
%
% One of your stats is psionic power...
%
% If you watch someone from within ZoC for five minutes, you may
% ask to see their Appearance A card...
%
% A door is locked if...

%% That's it!  That's all probably pretty short, so you may well
%% want to include your Scenario material here as well.

\end{document}
