ZORK I: The Great Underground Empire
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 88 / Serial number 840726
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
>open mailbox
Opening the small mailbox reveals a leaflet.
>read leaflet
(Taken)
"WELCOME TO ZORK!
ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"
>drop
leaflet
Dropped.
>go south
South of House
You are facing the south side of a white house. There is no door here, and all the windows are boarded.
>go
east
Behind House
You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.
>open
window
With great effort, you open the window far enough to allow entry.
>enter
house
Kitchen
You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
>go
west
Living Room
You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
>take lamp
Taken.
>move rug
With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
>open
trap door
The door reluctantly opens to reveal a rickety staircase descending into darkness.
>turn on
lamp
The brass lantern is now on.
>go
down
The trap door crashes shut, and you hear someone barring it.
Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
>go
south
East of Chasm
You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
>go
east
Gallery
This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
>take
painting
Taken.
>go
north
Studio
This appears to have been an artist's studio. The walls and floors are splattered with paints of 69 different colors. Strangely enough, nothing of value is hanging here. At the south end of the room is an open door (also covered with paint). A dark and narrow chimney leads up from a fireplace; although you might be able to get up it, it seems unlikely you could get back down.
Loosely attached to a wall is a small piece of paper.
>go
up chimney
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
>go
up
Attic
This is the attic. The only exit is a stairway leading down.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.
>take
knife
Taken.
>take
rope
Taken.
>go
down
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
>go
west
Living Room
Above the trophy case hangs an elvish sword of great antiquity.
>open
case
Opened.
>put
painting inside case
Done.
>drop
knife
Dropped.
>take
sword
Taken.
>open
trap door
The door reluctantly opens to reveal a rickety staircase descending into darkness.
>go
down
The trap door crashes shut, and you hear someone barring it.
Cellar
Your sword is glowing with a faint blue glow.
>go
north
The Troll Room
This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
Your sword has begun to glow very brightly.
The troll's mighty blow drops you to your knees.
>kill troll with sword
You are still recovering from that last blow, so your attack is ineffective.
The troll's axe barely misses your ear.
>kill
troll with sword
Clang! Crash! The troll parries.
The troll's axe barely misses your ear.
>kill
troll with sword
The troll is confused and can't fight back.
The troll slowly regains his feet.
>kill
troll with sword
The troll is knocked out!
>kill
troll with sword
The unarmed troll cannot defend himself: He dies.
Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
Your sword is no longer glowing.
>drop
sword
Dropped.
>go
east
East-West Passage
This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
>go
east
Round Room
This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
>go
southeast
Engravings Cave
You have entered a low cave with passages leading northwest and east.
There are old engravings on the walls here.
>go
east
Dome Room
You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
>tie rope to railing
The rope drops over the side and comes within ten feet of the floor.
>go
down
Torch Room
This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.
A piece of rope descends from the railing above, ending some five feet above your head.
Sitting on the pedestal is a flaming torch, made of ivory.
>go
south
Temple
This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
There is a brass bell here.
>go
east
Egyptian Room
This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.
The solid-gold coffin used for the burial of Ramses II is here.
>take
coffin
Taken.
>go
west
Temple
There is a brass bell here.
>go
south
Altar
This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.
On the two ends of the altar are burning candles.
On the altar is a large black book, open to page 569.
>pray
Forest
This is a forest, with trees in all directions. To the east, there appears to be sunlight.
>turn
off lamp
The brass lantern is now off.
>go
south
Forest
This is a dimly lit forest, with large trees all around.
>go
north
Clearing
You are in a small clearing in a well marked forest path that extends to the east and west.
>go
east
Canyon View
You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
>go
down
Rocky Ledge
You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
>go
down
Canyon Bottom
You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
>go
north
End of Rainbow
You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.
>drop
coffin
Dropped.
>open
coffin
The gold coffin opens.
A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point.
>take
sceptre
Taken.
>wave sceptre
Suddenly, the rainbow appears to become solid and, I venture, walkable (I think the giveaway was the stairs and bannister).
A shimmering pot of gold appears at the end of the rainbow.
>take
gold
Taken.
>take
coffin
Taken.
>go
southwest
Canyon Bottom
>go
up
Rocky Ledge
>go
up
Canyon View
>go
northwest
Clearing
>go
west
Behind House
>enter
house
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
>open
bag
Opening the brown sack reveals a lunch, and a clove of garlic.
>take
garlic
Taken.
>go
west
Living Room
There is a nasty knife here.
Your collection of treasures consists of:
A painting
>put
coffin in case
Done.
>put
gold in case
Done.
>put
sceptre in case
Done.
>open
trap door
The door reluctantly opens to reveal a rickety staircase descending into darkness.
>turn on
lamp
The brass lantern is now on.
>go
down
Cellar
>go
north
The Troll Room
There is a sword here.
There is a bloody axe here.
>go
east
East-West Passage
>go
north
Chasm
A chasm runs southwest to northeast and the path follows it. You are on the south side of the chasm, where a crack opens into a passage.
>go
northeast
Reservoir South
You are in a long room on the south shore of a large lake, far too deep and wide for crossing.
There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
>go
east
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.
>go
north
Dam Lobby
This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
>take
matches
Taken.
>go
north
Maintenance Room
This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
There is a group of tool chests here.
There is a wrench here.
There is an object which looks like a tube of toothpaste here.
There is a screwdriver here.
>take
wrench
Taken.
>take
screwdriver
Taken.
>push yellow button
Click.
>go
south
Dam Lobby
Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
>go
south
Dam
You are standing on the top of the Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.
>turn
bolt with wrench
The sluice gates open and water pours through the dam.
>drop
wrench
Dropped.
>go
south
Deep Canyon
You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear a loud roaring sound, like that of rushing water, from below.
>go
down
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.
On the ground is a large platinum bar.
It is unbearably loud here, with an ear-splitting roar seeming to come from all around you. There is a pounding in your head which won't stop. With a tremendous effort, you scramble out of the room.
Round Room
>go
southeast
Engravings Cave
There are old engravings on the walls here.
>go
east
Dome Room
>go
down
Torch Room
Sitting on the pedestal is a flaming torch, made of ivory.
>take
torch
Taken.
>turn
off lamp
The brass lantern is now off.
>go
south
Temple
There is a brass bell here.
>take
bell
Taken.
>go
south
Altar
On the two ends of the altar are burning candles.
On the altar is a large black book, open to page 569.
>take
candles
Taken.
>take
book
Taken.
>go
down
Cave
This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
>go
down
Entrance to Hades
You are outside a large gateway, on which is inscribed
Abandon every hope all ye who enter here!
The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
>ring bell
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.
In your confusion, the candles drop to the ground (and they are out).
>take
candles
Taken.
>light match
One of the matches starts to burn.
>light candles with match
The candles are lit.
The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.
The match has gone out.
>read book
Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
>drop
book
Dropped.
>go
south
Land of the Dead
You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north.
Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.
>take
skull
Taken.
>go
north
Entrance to Hades
There is a black book here.
On the ground is a red hot bell.
>go
up
Cave
A gust of wind blows out your candles!
>go
north
Mirror Room
You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
>rub mirror
There is a rumble from deep within the earth and the room shakes.
>go
north
Cold Passage
This is a cold and damp corridor where a long east-west passageway turns into a southward path.
>go
west
Slide Room
This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
>go
north
Mine Entrance
You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
>go
west
Squeaky Room
You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
>inventory
You are carrying:
A crystal skull
A pair of candles
A torch (providing light)
A screwdriver
A matchbook
A clove of garlic
A brass lantern
>go
north
Bat Room
You are in a small room which has doors only to the east and south.
In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
There is an exquisite jade figurine here.
>go
east
Shaft Room
This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
At the end of the chain is a basket.
>put
torch in basket
Done.
>put
screwdriver in basket
Done.
>turn on
lamp
The brass lantern is now on.
>go
north
Smelly Room
This is a small non-descript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
>go
down
Gas Room
This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
There is a sapphire-encrusted bracelet here.
>go
east
Coal Mine
This is a non-descript part of a coal mine.
>go
northeast
Coal Mine
This is a non-descript part of a coal mine.
>go
southeast
Coal Mine
This is a non-descript part of a coal mine.
>go
southwest
Coal Mine
This is a non-descript part of a coal mine.
>go
down
Ladder Top
This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
>go
down
Ladder Bottom
This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
>go
south
Dead End
You have come to a dead end in the mine.
There is a small pile of coal here.
>take
coal
Taken.
>go
north
Ladder Bottom
>go
up
Ladder Top
>go
up
Coal Mine
>go
north
Coal Mine
>go
east
Coal Mine
>go
south
Coal Mine
>go
north
Gas Room
There is a sapphire-encrusted bracelet here.
>go
up
Smelly Room
>go
south
Shaft Room
At the end of the chain is a basket.
The basket contains:
A screwdriver
A torch (providing light)
>put
coal in basket
Done.
>lower basket
The basket is lowered to the bottom of the shaft.
>go
north
Smelly Room
>go
down
Gas Room
There is a sapphire-encrusted bracelet here.
>go
east
Coal Mine
>go
northeast
Coal Mine
>go
southeast
Coal Mine
>go
southwest
Coal Mine
>go
down
Ladder Top
>go
down
Ladder Bottom
>go
west
Timber Room
This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft.
There is a broken timber here.
>drop
all
crystal skull: Dropped.
pair of candles: Dropped.
matchbook: Dropped.
clove of garlic: Dropped.
brass lantern: Dropped.
>go
west
Drafty Room
This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain.
At the end of the chain is a basket.
The basket contains:
A small pile of coal
A screwdriver
A torch (providing light)
>take
coal
Taken.
>take
screwdriver
Taken.
>take
torch
Taken.
>go
south
Machine Room
This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled "START". The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.
>open
lid
The lid opens.
>put
coal in machine
Done.
>close
lid
The lid closes.
>turn
switch with screwdriver
The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.
>drop
screwdriver
Dropped.
>open
lid
The lid opens, revealing a huge diamond.
>take
diamond
Taken.
>go
north
Drafty Room
At the end of the chain is a basket.
>put
torch in basket
Done.
>put
diamond in basket
Done.
>go
east
Timber Room
There is a brass lantern (battery-powered) here.
There is a clove of garlic here.
There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
There is a pair of candles here.
There is a crystal skull here.
There is a broken timber here.
>take
skull
Taken.
>take
lamp
Taken.
>take
garlic
Taken.
>go
east
Ladder Bottom
>go
up
Ladder Top
>go
up
Coal Mine
>go
north
Coal Mine
A seedy-looking individual with a large bag just wandered through the room. On the way through, he quietly abstracted some valuables from the room and from your possession, mumbling something about "Doing unto others before..."
>go
east
Coal Mine
>go
south
Coal Mine
A "lean and hungry" gentleman just wandered through, carrying a large bag. Finding nothing of value, he left disgruntled.
>go
north
Gas Room
There is a sapphire-encrusted bracelet here.
>take
bracelet
Taken.
>go
up
Smelly Room
>go
south
Shaft Room
From the chain is suspended a basket.
>raise basket
The basket is raised to the top of the shaft.
>look
in basket
The basket contains:
A huge diamond
A torch (providing light)
>take
diamond
Taken.
>take
torch
Taken.
>turn
off lamp
The brass lantern is now off.
>go
west
Bat Room
In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
There is an exquisite jade figurine here.
>take
jade
Taken.
>go
south
Squeaky Room
>go
east
Mine Entrance
>go
south
Slide Room
>go
down
Cellar
>go
up
Living Room
There is a nasty knife here.
Your collection of treasures consists of:
A sceptre
A pot of gold
A gold coffin
A painting
>inventory
You are carrying:
A jade figurine
A torch (providing light)
A huge diamond
A clove of garlic
A brass lantern
>put
jade in case
Done.
>put
diamond in case
Done.
>turn on
lamp
The brass lantern is now on.
>go
down
Cellar
>go
north
The Troll Room
There is a sword here.
There is a bloody axe here.
>go
east
East-West Passage
>go
north
Chasm
>go
northeast
Reservoir South
You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room.
There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
>go
north
Reservoir
You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south.
Lying half buried in the mud is an old trunk, bulging with jewels.
>take
trunk
Taken.
>go
north
Reservoir North
You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there.
There is a slimy stairway leaving the room to the north.
There is a hand-held air pump here.
>take
pump
Taken.
>take
pump
Taken.
>go
north
Atlantis Room
This is an ancient room, long under water. There is an exit to the south and a staircase leading up.
On the shore lies Poseidon's own crystal trident.
>take
trident
Your load is too heavy.
>inventory
You are carrying:
A hand-held air pump
A trunk of jewels
A torch (providing light)
A clove of garlic
A brass lantern (providing light)
>drop
torch
Dropped.
>take
trident
Taken.
>go
south
Reservoir North
>go
south
Reservoir
>go
south
Reservoir South
>go
east
Dam
There is a wrench here.
>go
east
Dam Base
You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
There is a folded pile of plastic here which has a small valve attached.
>inflate plastic with pump
The boat inflates and appears seaworthy.
A tan label is lying inside the boat.
>drop
pump
Dropped.
>go
inside boat
You are now in the magic boat.
>launch
(magic boat)
Frigid River, in the magic boat
You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore.
The magic boat contains:
A tan label
>wait
Time passes...
The flow of the river carries you downstream.
Frigid River, in the magic boat
The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west.
The magic boat contains:
A tan label
>wait
Time passes...
>wait
Time passes...
The flow of the river carries you downstream.
Frigid River, in the magic boat
The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore.
There is a red buoy here (probably a warning).
The magic boat contains:
A tan label
>take
buoy
Taken.
>go
east
The magic boat comes to a rest on the shore.
Sandy Beach, in the magic boat
You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.
There is a shovel here. (outside the magic boat)
The magic boat contains:
A tan label
>leave boat
You are on your own feet again.
>take
shovel
Your load is too heavy.
>drop
garlic
Dropped.
>take
shovel
Your load is too heavy.
>drop
buoy
Dropped.
>take
shovel
Taken.
>go
northeast
Sandy Cave
This is a sand-filled cave whose exit is to the southwest.
>dig
What do you want to dig in?
>sand
(with the shovel)
You seem to be digging a hole here.
>dig sand
(with the shovel)
The hole is getting deeper, but that's about it.
>dig sand
(with the shovel)
You are surrounded by a wall of sand on all sides.
>dig sand
(with the shovel)
You can see a scarab here in the sand.
>take
scarab
Taken.
>drop
shovel
Dropped.
>go
southwest
Sandy Beach
There is a red buoy here.
There is a clove of garlic here.
There is a magic boat here.
The magic boat contains:
A tan label
>open
buoy
Opening the red buoy reveals a large emerald.
>take
emerald
Taken.
>take
garlic
Taken.
>go
south
Shore
You are on the east shore of the river. The water here seems somewhat treacherous. A path travels from north to south here, the south end quickly turning around a sharp corner.
>go
south
Aragain Falls
You are at the top of Aragain Falls, an enormous waterfall with a drop of about 450 feet. The only path here is on the north end.
A solid rainbow spans the falls.
>cross rainbow
End of Rainbow
>turn
off lamp
The brass lantern is now off.
>go
southwest
Canyon Bottom
>go
up
Rocky Ledge
>go
up
Canyon View
>go
northwest
Clearing
>go
west
Behind House
>enter
house
Kitchen
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
There is a brown sack here.
The brown sack contains:
A lunch
>go
west
Living Room
There is a nasty knife here.
Your collection of treasures consists of:
A huge diamond
A jade figurine
A sceptre
A pot of gold
A gold coffin
A painting
>inventory
You are carrying:
A clove of garlic
A large emerald
A beautiful jeweled scarab
A crystal trident
A trunk of jewels
A brass lantern
>put
emerald in case
Done.
>put
scarab in case
Done.
>put
trident in case
Done.
>put
jewels in case
Done.
>go
east
Kitchen
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
There is a brown sack here.
The brown sack contains:
A lunch
>go
east
Behind House
>go
north
North of House
You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
>go
north
Forest Path
This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
>climb
tree
Up a Tree
You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.
Beside you on the branch is a small bird's nest.
In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile.
>take
egg
Taken.
>climb
down
(down the tree)
Forest Path
You hear in the distance the chirping of a song bird.
>go
south
North of House
>go
east
Behind House
>enter
house
Kitchen
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
There is a brown sack here.
The brown sack contains:
A lunch
>go
west
Living Room
There is a nasty knife here.
Your collection of treasures consists of:
A trunk of jewels
A crystal trident
A beautiful jeweled scarab
A large emerald
A huge diamond
A jade figurine
A sceptre
A pot of gold
A gold coffin
A painting
>turn on
lamp
The brass lantern is now on.
>go
down
Cellar
>go
north
The Troll Room
There is a sword here.
There is a bloody axe here.
Maze
This is part of a maze of twisty little passages, all alike.
>go
south
Maze
This is part of a maze of twisty little passages, all alike.
>go
east
Maze
This is part of a maze of twisty little passages, all alike.
>go
up
Maze
This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here.
Beside the skeleton is a rusty knife.
The deceased adventurer's useless lantern is here.
There is a skeleton key here.
An old leather bag, bulging with coins, is here.
>take
coins
Taken.
>take
key
Taken.
>go
southwest
Maze
This is part of a maze of twisty little passages, all alike.
The lamp appears a bit dimmer.
>go
east
Maze
This is part of a maze of twisty little passages, all alike.
>go
south
Maze
This is part of a maze of twisty little passages, all alike.
>go
southeast
Cyclops Room
This room has an exit on the northwest, and a staircase leading up.
A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
>Ulysses
The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
Treasure Room
This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.
There is a silver chalice, intricately engraved, here.
The thief attacks, and you fall back desperately.
>give egg to thief
The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.
>go
down
Cyclops Room
>go
east
Strange Passage
This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
>go
east
Living Room
There is a nasty knife here.
Your collection of treasures consists of:
A trunk of jewels
A crystal trident
A beautiful jeweled scarab
A large emerald
A huge diamond
A jade figurine
A sceptre
A pot of gold
A gold coffin
A painting
>put
coins in case
Done.
>take
knife
Taken.
>go
west
Strange Passage
>go
west
Cyclops Room
>go
up
You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
The thief gestures mysteriously, and the treasures in the room suddenly vanish.
Treasure Room
There is a suspicious-looking individual, holding a large bag, leaning against one wall. He is armed with a deadly stiletto.
There is a silver chalice, intricately engraved, here.
You dodge as the thief comes in low.
The thief is disarmed by a subtle feint past his guard.
The robber, somewhat surprised at this turn of events, nimbly retrieves his stiletto.
>kill
thief with knife
You dodge as the thief comes in low.
>kill
thief with knife
It's curtains for the thief as your nasty knife removes his head.
Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
As the thief dies, the power of his magic decreases, and his treasures reappear:
A stiletto
A jewel-encrusted egg, with a golden clockwork canary
A torch
A crystal skull
A sapphire-encrusted bracelet
The chalice is now safe to take.
>take
all
stiletto: Taken.
jewel-encrusted egg: Taken.
torch: Taken.
crystal skull: Taken.
sapphire-encrusted bracelet: Taken.
chalice: Your load is too heavy.
>drop
stiletto
Dropped.
>take
chalice
You're holding too many things already!
>drop
torch
Dropped.
>take
chalice
Taken.
>go
down
Cyclops Room
>go
northwest
Maze
This is part of a maze of twisty little passages, all alike.
>go
south
Maze
This is part of a maze of twisty little passages, all alike.
Maze
This is part of a maze of twisty little passages, all alike.
>go
up
Maze
This is part of a maze of twisty little passages, all alike.
>go
down
You won't be able to get back up to the tunnel you are going through when it gets to the next room.
Maze
This is part of a maze of twisty little passages, all alike.
>go
northeast
Grating Room
You are in a small room near the maze. There are twisty passages in the immediate vicinity.
Above you is a grating locked with a skull-and-crossbones lock.
>unlock grate
(with the skeleton key)
The grate is unlocked.
>open
grate
The grating opens to reveal trees above you.
A pile of leaves falls onto your head and to the ground.
>go
up
Clearing
You are in a clearing, with a forest surrounding you on all sides. A path leads south.
There is an open grating, descending into darkness.
>go
south
Forest Path
You hear in the distance the chirping of a song bird.
>climb
tree
Up a Tree
Beside you on the branch is a small bird's nest.
You hear in the distance the chirping of a song bird.
>wind up canary
The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.
>go
down
Forest Path
There is a beautiful brass bauble here.
>take
bauble
You're holding too many things already!
>drop
knife
Dropped.
You hear in the distance the chirping of a song bird.
>take
bauble
Taken.
>go
south
North of House
>go
east
Behind House
>enter
house
Kitchen
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water
There is a brown sack here.
The brown sack contains:
A lunch
>go
west
Living Room
Your collection of treasures consists of:
A leather bag of coins
A trunk of jewels
A crystal trident
A beautiful jeweled scarab
A large emerald
A huge diamond
A jade figurine
A sceptre
A pot of gold
A gold coffin
A painting
>put
bauble in case
Done.
>put
chalice in case
Done.
>take
canary from egg
Taken.
>put
canary in case
Done.
>put egg
in case
Done.
>put
bracelet in case
Done.
>put
skull in case
Done.
Cellar
>go
north
The Troll Room
There is a sword here.
There is a bloody axe here.
>go
east
East-West Passage
>go
east
Round Room
>go
east
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.
On the ground is a large platinum bar.
>echo
The acoustics of the room change subtly.
Loud Room
On the ground is a large platinum bar.
>take
bar
Taken.
>go
west
Round Room
>go
west
East-West Passage
>go
west
The Troll Room
There is a sword here.
There is a bloody axe here.
>go
south
Cellar
>go
up
Living Room
Your collection of treasures consists of:
A crystal skull
A sapphire-encrusted bracelet
A jewel-encrusted egg
A golden clockwork canary
A chalice
A beautiful brass bauble
A leather bag of coins
A trunk of jewels
A crystal trident
A beautiful jeweled scarab
A large emerald
A huge diamond
A jade figurine
A sceptre
A pot of gold
A gold coffin
A painting
>put bar
in case
Done.
Points: 349