Augmented Reality

Global Kids Students Share TaleBlazer Project with First Lady

Our TaleBlazer team has been working with Global Kids over the past year to develop curriculum for after-school programs in which students develop digital literacy. Working in teams, students collaborate to make direct connections to the communities in which they live through the authoring of location-based augmented reality mobile games.  Two students, Annie Willis and Shavonne Campbell, were recently afforded the opportunity to showcase their work at the National Summer Learning Day Celebration. The two New York City high school students represented one team of seven students that developed a TaleBlazer game about Jackie Robinson and Brooklyn's Ebbets Field. As part of the event, Willis and Campbell met and demonstrated their game for First Lady, Michelle Obama.


Playing an AR Game

The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers. The first of these games, Environmental Detectives (ED), is an outdoor game in which players using GPS guided handheld computers try to uncover the source of a toxic spill by interviewing virtual characters and conducting large scale simulated environmental measurements and analyzing data. This game has been run at three sites, including MIT, a nearby nature center, and a local high school. Early research has shown that this mode of learning is successful in engaging university and secondary school students in large scale environmental engineering studies, and providing an authentic mode of scientific investigation.