In which our heroes escape the fell labyrinth
and press on to save the Hero of the Temple of Cay...
Orhan 5 Day 15 (Continued)
When last we saw our heroes, they were lost in the
labyrinth of evil portals, looking for a way out that didn't involve fighting
wights. So, they went to sleep in the bedroom of the necromancer. Of course,
a wight showed up.
Having only gotten one hour of sleep, we put up a
pretty pathetic show of it. Eventually, D. kills the wight. Everyone else
is decimated. So we draw a big circle around the bed and stuff. It heals
most people, but Imre is still out of power points so we can't fix the
more esoteric healing stuff.
We fret about stuff some more. We get three hours
of sleep. We argue some and then get three more hours of sleep.
Orhan 5 Day 16
Vallandra consults the fates. We need to search the
east wall of the labyrinth. Oathar uses his compass skill and we are off.
We come across a skeleton and zombie in a death clinch with a gold magic
scepter. We kick the scepter away and the skeleton and zombie stand up
and start fighting each other. Kyrik and Jack wager on the outcome. Jack
wins because Haeraan kills the zombie. The skeleton immediately surrenders.
Haeraan wants to kill it anyway, but the rest of us find it odd that it
surrendered. It tells us (pantomime) that it is a cursed soul and needs
remove curse cast upon it. It also says the scepter is good and useful
and we should take it with us. Imre attunes to the scepter. It casts Repel
Undead V twice a day and Sustain Self once a day.
Jack talks to it in its mind and it tells of its sad
tale of being cursed by the grandfather to reenact that last battle again
and again. (It was killed by the zombie originally.)
We head east and come to a corridor with a long wall
on the east side. It seems to be the far east, so Haeraan and D. start
tracking like mad. But they suck, so the look for traps and hidden stuff
instead.
We escape!! We try to take the gold, but it turns
out to be gold painted iron bars, and gold painted copper pieces. We curse
her name and ascend into the sun. We wait until morning.
Orhan 5 Day 17
Haeraan, Kyrik, and Vallandra go to Norek to get a
priest. H. gets the priest, Imre gets a pastry for D., V. gets some booze
for Jack. The temple sends back a paladin and a priest with the scouting
party.
When they get back, they cast remove curse, and poof
the guy dies. A ghostly outline pulls away from the skeleton and departs.
It whispers "Thank you" and goes away. We explain a lot about the downstairs.
We go to the temple and get all healed, but have to
give them the money we got from the treasure hoard in the dungeon. So
we broke even essentially. The temple says they will forward all this
stuff to the temple of Cay and the council. (Especially the stuff about
the prophesy of a coming hero of Cay.)
Orhan 5 Day 18
We sleep. And rest. Imre gives the terrible chime
of demon stuff to the temple of Issa.
Orhan 5 Day 19
We sleep. And rest.
Orhan 5 Day 20
The council of Norek summons us. They want us to talk
to them. We go to the council chambers. The council (all five of them),
are there. Humar Winnoy (military), Duna Revon (magic), Guthran (commerce),
Mazba Olinher (diplomacy-wood elf), Nusmoi (she's the chairman and high
cleric of Issa). There's also a sixth empty seat with a scepter in it.
We are greeted and thanked. They've received the reports
on the prophesy. They think perhaps the necromancer wasn't the only one
try to raise the hero early and turn him against everyone. They hate that.
It also has to stay a big secret. Innlotu Pohal, the great hal-elven paladin
hero, needs be protected and they decided that we should recover it. They
know from the temple of Cay where the hero is buried. We ask what exactly
we are supposed to do. We are to go recover his body and return it to
Norek. They say they'll supply us with the ritual to disinter him properly,
and will provide a magical litter.
In return for this service, they are prepared to cover
expenses and pay 200 gold each. We think that's cool, but makes it sound
more dangerous. The ruined temple is to the southeast between the shore
and the forest.
They send for someone from the temple of Cay. Anton,
the monk, who helped us find Oathar when he was kidnapped shows up. Back
in the end of the second era, were the Wars of Dominion. Then, there was
a large temple of Cay in the place we know about. Innlohu Pohal was killed
and buried in the temple. From that point on it has been abandoned as
the Unlife overran it then.
When the seal on his tomb is broken he's supposed
to come back to life, some believe. Others think that he'll need to be
resurrected. He's supposed to come in Norek's time of need. There is limitless
treasure hidden in the temple, lost in the temple too.
We ask for things like scrolls, potions, and other
such stuff. Jack takes a 30 gold advance on his 200 to get a +5 two-handed
sword. They say they'll put together the stuff.
Orhan 5 Day 21
Orhan 5 Day 22
Orhan 5 Day 23
We get a package: 10 vials of holy water, 5
sharpened wooden stakes, 20 +5 arrows, 5 healing potions (1-10), 3 (3-30),
1 (5-50), rations, horses, a magic litter (makes bodies in it weightless),
ritual scroll and instruction and components, 3 scrolls of Cut Repair
III,
As we get ready to leave, Anton (monk of Cay) shows
up and motions for us to come talk to him. He was told not to say anything
in public, but he's had foreboding thoughts about our mission. The official
policy of the temple is that we should go retrieve the hero. But he thinks
not all is as it appears. His temple is blinded by their chance to gain
influence. He doesn't have anything definite to say.
He gives us a holy symbol (of Cay), it may help us.
Those dedicated to Cay will recognize this and lend us aid. Or so he says.
Orhan 5 Day 33
We travel to the temple site and nothing happens!!!
We get near there. People get an uneasy feeling that
something is wrong. Imre and Oathar think they are crazy. D. hears something
coming. We scatter and prepare for ambush. D. hears voices in a language
she doesn't understand. Four Lugraki come into view and notice us and
charge.
We lure them into our encirclement. D. takes one out
with an exquisitely placed shot on her first arrow. (Why are the rest
of us here again?) Vallandra does the same. Kyrik gets mauled by a Lugraki.
Oathar water bolts the lugraki and stuns one. Jack stuns the other, and
fighters chop them to pieces.
We search them. They are carrying junk. Jack pelts
Oathar with copper pieces. They have a little enamel badge identifying
them as the red skull tribe.
We travel some more and get that creepy feeling again.
(At least Imre does.) He notices a Lugraki camp up ahead. We hide off
the trail. We send D. to scout. The Lugraki are playing stupid luragki
drinking games.
We discuss trying to lure them into an ambush. They
come forward into the ambush and the mages unload on them. Then the fighters
and archers unload. It's not a good day to be a lugraki. Vallandra hacks
off limbs left and right, it's pretty harsh.
Jack charms one and gets him to fight with us instead
of against us. Meanwhile people are still smooshing lugraki. Eventually,
they all go down. We search the leader, he's got a ring.
Meanwhile Jack interrogates our friendly Lugraki.
He's tribe bloody claw, the rest of his tribe is in the mountains. They
were ordered out here by the big man. They were supposed to come out here
and kill things. It's a great job. They're not even allowed to fight other
tribes of lugraki. How unfair is that? The big man is not a lugraki and
glows read. That's pretty bad. He has wings. He seems to match a couple
of demon descriptions we are aware of.
We decide he doesn't have any more information. Then
Haeraan tells him it is feeding time. He looks happy briefly, and then
gets clubbed to death by Haeraan. We find some bloody claw tokens and
find that he has some anti-elf poison. It seems to be a stimulant, probably
not poisonous to lugraki. Could even be a human stimulant.
We go set up camp. Imre attunes to the ring. It's
an Animist +1 adder. The staff is "Produce Food and Water for six people"
twice a day.
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