In which our terracotta heroes are goofs...
Mission 1: 5 points Map the tunnel system
We set out! Woo! Loyal servants of Terrakot!
Though rats, ants, pixies, and potions bar our way, we map the place
completely.
We find a magic ring in teh sewers, so when we offer it up to Terrakot,
he gives us all a +1 spell adder!
Mission 2: 10 points Steal some of Neela's holy
water
We head to Her temple...
Cats and priests try to stop us, but soon the water is ours!
Mission 3: 15 points Return the lost shard of Terrakot
We invade a small kitchen from below! Down with investigators.
We sneak up to the study, and try to steal the chip.
Imre is down a clone and Haeraan's clone is on his last legs, but we
succeeed.
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