First is Mr. Hayao Miyazaki, the Oscar-winning director of "Spirited Away." He is considered a god of otaku; his works appeal to not just otaku, but to a broad audience as well. Yet, for all his mass appeal, he still manages to put his own personality into his works, such as by clearly showing his love of air craft, as well as strong young girl heroines (though at least one critic accused Mr. Miyazaki of displaying a Lolita Complex).
Second is Mr. Takashi Murakami, the "otaku who couldn't become an otaku" - a would-be giant robot animator who found he wasn't cut out for animation and wound up becoming an artist. His artwork features very anime-like characters and images, such as young girls with large eyes and green hair and anime proportions wielding a sword.
These otaku works are becoming known worldwide (e.g., the Oscar award for Mr. Miyazaki, and art exhibitions abroad for Mr. Murakami), which apparently is a great shock for most Japanese people. In Japan, "otaku" is often seen as being negative, and otakus are seen as stupid; no one expected worldwide recognition for them.
Mr. Okada himself had the unexpected opportunity to lecture at prestigious Tokyo University for three years - a bold offer on the part of the University, and an offer that has certainly never been repeated by any academic institution. The prevailing Japanese attitude is that foreignors such as Americans are only interested in "geishas, Mt. Fuji, and sushi" ... not otaku.
The "pinnacle" of animation, Mr. Okada suggested, was Max Fleischer's "Superman," an animation series shown in theaters. (Although the cartoons were frequently full of anti-Japanese propaganda, Mr. Okada said that Japanese otakus cared mostly about the animation quality. (Leni Riefenstahl's pro-Nazi "Triumph of the Will" also apparently had very good animation despite its status as propaganda.) Creators were looking for usable scenes and images, technical presentation and so on, and largely ignored the socio-political messages. "Whether it's anti-Japanese, anti-American, or pro-North Korean, if the animation quality is good, it's good!")
(When confronted by this apparently piracy by one of his apprentices, Mr. Miyazaki apparently replied, "No, mine is better so it's OK." And apparently this reply itself was "stolen" from Victor Hugo's(?? editor's note: I have some confusion on this point) reply to his critics about "Les Miserables.")
By the late 1960s, thanks to Tezuka's work, monochrome animation became a big phenomenon - in time for the post World War II baby boomer generation.
The post-World War II Japanese became something like an American; since the United States is a young country, without ancient history, the people tend to focus on children's culture or current popular culture, unlike in the rest of the world. (Mr. Okada gave the example that even old people in the U.S. are still fond of Disney characters, which he suggested is not true in Europe.) Similarly, the post-war Japanese, no longer rooted in the past, took to popular culture instead.
Hence (Mr. Okada argues), Hollywood coming-of-age movies show characters growing up and becoming mature, but Japanese culture prefers to show characters going back to the innocence of being a child.
The 1960s-1970s saw this attitude in the TV anime creative staff. The products therefore placed a sort of faith or belief in children, and likewise showed the issues and problems of adulthood.
This resulted in the strange phenomenon that children's anime and manga became full of adult themes such as racism, rape, and poverty - and the adults did not mind the 10 year old kids seeing these issues. (When I asked Mr. Okada later for examples of these shows, he said they were too numerous to count. My impression is that shojo (girls') manga dealt frequently with issues of rape, and I know an example of a manga that touches upon racism is the classic Cyborg 009 manga.)
So now these heavy societal issues of racism, rape, and so on, are combined with giant robots and superheroes.
Unfortunately (Mr. Okada said), teachers in Japan teach creativity the
wrong way. They tell their students to create something original.
Mr. Okada suggested the best way is for a student to copy something
over and over til his own' style coems out. Otakus start by copying
manga or anime exactly, then start writing their own dialogue, and
then go on from there.
A person in the audience noted that he actually enjoys seeing the
Japanese view of Western culture, seeing his own culture transformed
in the eyes of a different culture. Mr. Okada noted that American
films also portray Japanese culture in mistaken ways that amuse the
Japanese. For example, the film "Rising Sun" had Japanese scenes that
were accompanied by strangely Chinese music. "Even now, Americans
can't figure out the difference between Japanese and Chinese!" was the
apparent reaction; and Mr. Okada noted the Japanese and Chinese are as
different as hydrogen and helium (which anyone familiar with science
will know are two extremely different atoms with hugely different
properties!).
Mr. Anno ("Evangelion") apparently never read the Bible, despite the
heavy Christian symbology of his work; he just (according to
Mr. Okada) picked out a few interesting technical terms. Likewise,
the anime creation staff might open a book on psychology and, rather
than read it thoroughly, simply go through it picking out "great
technical terms" to use in the anime!
The project must be your project. You must truly desire to
make it happen, and always keep working on it. As long as you keep
completing the small pieces, someday the final product will be done!
And as the person with responsibility, you must be committed enough to
write the script yourself, or find someone who can do it for you.
Don't stop with a no - keep working until you find who and what you
need.
When bringing in new people, never lord it over them; however, in
your own mind you must keep the final responsibility yourself, the
commitment to carry through even if everyone else leaves.
Ideally, a project will have three people. "Daicon III" had three
core members: Mr. Yamano Akai, Mr. Anno, and Mr. Okada. Each was
determined to carry on even if one of the others left - and supposing
one of them fell over dead, Mr. Okada himself would have felt the
responsibility of finding a replacement. (That responsibility is the
role of the producer - and should the producer leave, a replacement
should be found!) However, three people may be a luxury - most
projects around the world have only one or two core committed people.
The idea of committing to a questionable project (in a form of "Banzai
attack") is perhaps (Mr. Okada said) not a very smart one that would
appeal to MIT people. After all, it might be folly to commit to
something without knowing if you can actually succeed. But it is what
is necessary. (And I argued that MIT people often do these kinds of
projects with such things as MIT
pranks.)
Also, if you are doing a project, Mr. Okada said, you should aim high.
Rather than be content to do something less than professional, one
should aim to at the very least match, or preferably surpass, the
professionals. And choose the battleground so that it is winnable:
even if you can't make a full-length professional anime, you could
make even a 30 second anime so good it makes the professionals cry.
Don't worry about a message or story - concentrate on how you
feel. "The story is not as important - just what you want to
say and what you want to show" - these are important.
Questions and Answers
Fans and Creators
What's the difference between an fan and a creator? Mr. Okada
suggested the difference is a very small one: it's the gap between
"Yes, I'm 100% satisfied with watching this" versus the thinking,
"Yes, this is nice but I could do it better." In some cases,
even thinking, "I want to create something like this" will
lead a fan to the path of creation.Computers and Anime?
Currently, computers are not much a help for anime creators. For
Mr. Okada personally, the stress of dealing with computer crashes and
the limitations of text conversations negate many of the benefits of
using computers. In the animation industry, the computer has
eliminated certain assembly-line work but has made the same
work tedious. Even worse, a system may be developed to aid animation,
but it goes obsolete in a few years and must be replaced. Mr.
Katsuhiro Otomo is apparently working on a work called "Steam
Boy," but since his animation system is being rebuilt every two
years, he has already spent ten years on the project.Women Otaku
What about women otaku? Mr. Okada said that, of the 600,000 people
who attend the Japanese Comic Market, 60% are actually female. If one
just watches TV, one sees mostly males because the women are far more
likely to run away from cameras. In fact, Mr. Okada went on to
explain, women are very good at hiding otakuness. Males may wear
embarrassing otaku T-shirts on the trains on the way to Comic Market,
but the females wear staid business suits and pumps, and only once at
the destination will they change in the bathrooms into their
embarrassingly otaku cosplay clothes. (The applicable Japanese word
is "gitai," implying camouflage or mimicry.) While men do not hide
their otaku-ness from their wives, otaku wives apparently are very
good at hiding their otaku-ness from their husbands, keeping their
doujinshi and erotic doujinshi purchases in a hidden cache.Computer Games and Anime and Manga
Computer games have had an influence on some manga techniques, such as
depicting characters overwhelmed with windows and locking up or
freezing up ("Oh, she's frozen"). As far as anime goes, there was a
time when game companies requested a lot of anime for videos within
the game; however, this is less common now. Perhaps the biggest
influence on anime from the game industry (in Mr. Okada's view) is the
idea of having multiple possible endings ("another scenario"). Hence,
it now happens that a TV show may have a happy ending, but the video
of the same story may have a tragic ending.The US Market's Influence on Anime; Cultural Misconceptions
Has the US market influenced Japanese anime production? Not very
much, not yet. Japan has only just figured out that many Americans
like anime. Japan still makes a number of visible blunders in dealing
with depictions of the West. An example is that the Japanese tend not
to differentiate between Protestants and Catholics in anime - they are
all just "Christian." So supposedly Western graveyards will all be
filled with upright crosses instead of any other style of headstone,
and every authority figure in a church must be a priest. When
feedback started arriving about these issues, the Japanese reaction
was a startled, "Oh really?"What if American Amateurs Made Anime?; Copyright Violations
If American amateurs were to make anime with computers, the online
equivalent of doujinshi manga, what would the Japanese community
reaction be? Mr. Okada thought "They would probably be happy."
However, one big difference is that Japanese creators don't worry
about copyrights (unlike in the U.S.). Most mangaka remember copying
their favorite authors when they were starting out, so they don't feel
they can complain. Only high level publishing or anime studio
executives tend to complain about copyright violations. In fact,
Mr. Kenichi Sonoda, who writes the "Bubblegum Crisis" manga,
apparently likes receiving doujinshi of his work, including erotic
doujinshi depicting his characters in sexual situations. "How lucky I
am to be able to read this without having to write it myself!" is his
apparent attitude.Japanese Society Structure
One very interesting question concerned American misconceptions of
Japanese society - which Mr. Okada replied to by referring to
corporate and societal hierarchy differences. The Japanese are, he
said, not good at concentrating the power in one individual, unlike in
America, where one decision maker tends to hold the power. In the US,
when the President changes, the entire country is deeply affected;
likewise, a change of a CEO will often change a whole company.
However, in Japan, even if the top person changes, the rest of the
organization tends to stay the same. The stereotypical "bottom up"
applies in as much as the lowest person does have an effect on the
decisions. Famous directors like Mr. Tomino ("Gundam") and Mr. Oshii
("Ghost in the Shell") may be at the top, but they gather good people
- and when asked at an American convention questions like "What's the
theme of your work?" or "Why did you do such-and-such?" they are quite
likely to reply, "Ask my staff."What's the Anime Industry <-> Otaku Overlap?
Anime industry people are, Mr. Okada said, 100% otaku.How Have Computers Affected Japanese Otakus?
How have otaku in Japan changed in the past 20 years due to the
influence of computers? Mr. Okada said that, in the past 10 years,
otakus have seen less and less of a need to hide their otakuness. But
more than this, the internet helps them connect with other otakus and
make friends. However, a drawback is that they no longer sit
under tremendous pressure - the dual pressure of loving anime
and of yet having no outlet. The dual pressure often led to the
person going out and doing something, but now, the fact they
have outlets means they don't have the pressure pushing them to
action any more.Why Is Japanese Doujinshi Better?
Why is Japanese doujinshi seemingly of a higher quality level than
American material? First of all, American society as a whole does not
encourage emulation and copying; it is not very good at it. Mr. Okada
said he believes creativity is built upon emulation. Japan is very
good at emulation and copying, and children in Japan who like manga
start copying manga at an early age, perhaps as young as six or seven.
Moreover, the dedicated children are always, always drawing - they
would be drawing or doodling through Mr. Okada's lecture.
Post-Luncheon Private Chats
Advice to the Aspiring; Further Questions
Later on, after the talk, I and a few others had the opportunity to
hang out with Mr. Okada for a while. Among other topics, he briefly
discussed:Fanzine Cautions
(Note: My understanding of this particular conversation is fairly
poor, and my notes are inadequate.) It is not healthy for Japanese
Animation magazine editors to become "stars" - such as being invited
to conventions and talking about whom they met. Just critiquing anime
is not enough. Also, a website is not enough; a magazine must be
printed and actually sold for it to establish its worth and to boost
the egos of the staff. In Japan, the Comic Market has 600,000 people,
but the important thing is they represent 25,000 comic fan clubs,
which each makes four kinds of magazines. This makes for 100,000
kinds of magazines, full of doujinshi, articles, and reader reactions.
The Japanese like to print their manga, and they need to sell their
manga.Yes, There Are Only Otaku in America
Mr. Okada apparently said yesterday that in America, there are no mere
"fans" or "consumers" of anime - there are only otaku. When I challenged
him on this statement, he pointed out that here it takes effort to keep
up with anime as an adult American. Hence, the effort marks adult
anime fans as "otaku." Yes, Anime Has Had a Huge Impact on the US
I also mentioned that many, many Americans seem to be studying Japanese
in large part as a result of becoming anime fans (my own email inbox
testifies to this trend). Mr. Okada said he doesn't think Japan
has any idea how much impact anime has had on the rest of the world.Advice to Hopeful Animators
He also talked a bit about what it might take for a person to make
their own animation. He said that when a person thinks of reasons
he can't do something, he must get rid of those reasons. Make
a list of what is necessary. Don't look at the final goal in all
its monstrous difficulty - instead, break down the tasks into
manageable pieces, and take things on in 30 minute or 1 hour pieces.Why Does Japanese Anime Still Look Like Anime?
Why is Japanese anime still sticking with the traditional large eyes,
small noses, small mouths, and strangely colored big hair? Because it
is an established art style (much like every artistic era's notions of
beautiful art styles) that the fans love. Mr. Oshii is among those
who don't like it - he also doesn't like cute female characters that
encourage a growing sense of attraction and connection - however,
since he can't find or develop a new style, he chooses to make anime
that looks realistic instead.What Is Mr. Okada Doing These Days?
What is Mr. Okada working on these days? He heads Otaking Productions
and he is working on a miniature model product line that is highly
popular in Japan. The models are of various historic space crafts,
along with fascinating relevant information, sold in "black boxes"
that make the purchase a gamble (since one doesn't know what one is
buying). For more about these models, see Startales.com.
Mr. Okada's 29 Sept. 2003 Talk