At the beginning of the hunt, and the opening of each subsequent round, there was an intro skit and easy puzzle/riddle. Your reward for answering the riddle would be an object which was themed to that round, and a physical map of the space-time you were entering. The objects received for each round were as follows: Pirates: skull with markings NeoTokyo: blinky keychain LED Vatican: religous tract Las Vegas: lock picks Aztec: gear with markings (medallion) Yukon: vial of whiskey Timbuktu: prism (jewel) Titanic: radio Solving the meta for a round would give a clue phrase which was meant to be intepreted as a map transform. For example, the Pirates round was "origami pirate hat", which revealed a phrase when the map was folded into a hat. Each of these phrases was a reference to a location on campus where, after some hunting, a small torn up piece of paper could be found. Written on the back of these pieces of paper was a unique (per round) FM radio frequency. Some of the locations were more difficult than others to find, the hardest being a property ID for a single fire extinguiser on campus. The torn piece of paper was hidden in a tomb next to the extinguisher. All of the torn pieces of paper assembled into a ticket for the Titanic, and allowed you to start the final round (Titanic). Along with round metas, there were Booty metas encoded into the Map of All Space-time, which used puzzle answers across different rounds. Solving all 4 Booty metas allowed you to obtain "The Most Fabulous Object in the Universe", a clear overlay with many small markings on it. The Booty metas were not used, due to the hunt running longer than expected, and teams were given the map overlay and put on the final runaround upon completing the Titanic round. The meta answer for the Titanic round was "OCEAN E HQ", where you meet the time bandits and are confronted with an invisible barrier. As in the movie, you are encouraged to throw your skull at the invisible barrier (which Setec did, and put a skull sized hole in the wall). The skulls had to be broken open with a sledgehammer to reveal a campus map, the same size and with the same alignment markings as the space-time maps. Using the clear overlay, one location per space-time could be found, and this could be transferred to the campus map. Using the radio at these locations, and tuning to the frequency given on the back of the torn ticket from the associated space-time, gave an audible portion of a clue phrase. The FM transmitters used were only able to transmit within a few meters, and did not penetrate to adjacent floors. so, after assembling the full clue phrase: "go to the next floor in the sequence", and noting where you were, you went to the next floor in the fibonacci sequence (0,1,1,2,3,5), which was 8. The Green Building was the only main campus building at the time with more than 8 floors, and going there and looking behind a fire alarm strobe revealed a note from a deranged MIT student who would guide you to a weapon which could destory Evil. This began a sequence of "room" puzzles, which used one of the objects you obtained earlier to reveal a new room number. In each room was a note from the deranged MIT student, cluing how to do the puzzle. The room puzzles were as follows: 1. On a table is a box with a lock on it. In the room is hidden a key. You can either look for the key, or pick the lock with your lock picks. Inside of the box is a magnifying glass. The next room number is written in 1/16" high numbers on a sticker inside of the hole the shackle goes into (so busting open the box does not help). 2. There is board with a few vertical shafts sticking out of it, and table full of gears. You need to assemble the gears onto the shafts, and add your gear to the mix. There is a pointer on each side of the board, and dialing in the Athena combo on one side gives the next room number on the other. There is only one valid combination of gears due to them being of unique sizes. 3. There is a board with a lazer and mirrors on it. If you place your prism in the right place, the light gets bounced around and spells out the next room number in Roman numerals. 4. There is a table with an ash tray, a lighter, a cigarette, and a note. If you put your whiskey in the ash tray and ignite it with the lighter, you can heat up the note and expose the hidden room number which was written in lemon juice. 5. There is a circuit lying on a table, and if you take apart your LED keychain light, and power the circuit with the battery, use the LED as an output, and use the LED driver circuit as an input, the LED blinks out the next room number. 6. The last room contained a Bible. The religous tract contains incorrect Bible verses, but by combining the incorrect verses with the correct verses, you can find an instruction for where to go, leading to a mini-runaround within the room. At the end you are left standing under a specific ceiling tile with a reference to Mark 7:34 ("And looking up to heaven, he sighed and said to him, 'Ephphatha,' that is, 'Be opened.'"). Above that ceiling tile is written the next room number. The final room number takes you to the basement of building 13, where you meet the deranged MIT student. He is wearing a "Two-Face" style costume, and recites the classic riddle - one is lying, the other is telling the truth, but schizophrenically with himself. If you ask him the correct question, he gives you the next location on the runaround. If you ask the wrong question, you are given a room number where you find an orange sticker with another room number. This false runaround continues in this fashion, lasts for about a half hour, and takes you back to the basement of 13 where you can ask your question again. The correct answer directs you to a nearby bathroom, where there is a fake advertisement flyer stuffed inside a newspaper (The Tech) in the garbage can. This flyer has a riddle which is solved by taking information from the placard for the Big Sail. This gives another room where you find a squirt gun, and the location of Evil: 54-100. Going to 54-100, you use your squirt gun to kill Evil, but it does not work. Instead, the Supreme Being shows up, and destorys Evil, turning him into a lump of coal. The lump of coal is presented as the coin, but it is revealed at the wrapup later that day that the real coin is hidden inside the lump of coal. It was an indian head penny - an homage to the first hunts.