Sunken Forest

After days of traversing seemingly endless caverns, your party comes across an overgrown forest. "How can these trees thrive so far underground without sunlight?" you wonder. Suddenly, a dragon covered in moss emerges from the darkness. The plants seem to be coming to life.

The Wizard has been infused with a fiery power after defeating the Steve the Dragon. The Wizard gains increased damage with higher mana. 100% mana will grant 100% damage bonus.

-- Slow Fast Fastest

Hotkeys: Use 1/2/3 for Reset/Step/Play respectively

KNIGHT

KNIGHT SKILLS

Taunt

  • Mana: 0 cost
  • Cast Time: Instant
  • Taunts the target, forcing attacks to be directed towards the knight for 5 turns

Strike

  • Mana: Recovers 20 mana
  • Cast Time: Instant
  • Deals 10 damage

Pierce

  • Mana: Costs 20 mana
  • Cast Time: Instant
  • Deals 10 damage and an additional 50 damage over 5 turns

ShieldWall

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • The knight gains 50% defense for 5 turns

ShieldBash

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • Deals 10 damage and reduces the target's defense by 50% for 5 turns

Phalanx (Ultimate)

  • Mana: Costs 0 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • The knight gains 100% defense for 5 turns

PRIEST

PRIEST SKILLS

GreaterHeal

  • Mana: Costs 5 mana
  • Cast Time: 3 turns
  • Heals the target for 100 health

FlashHeal

  • Mana: Costs 5 mana
  • Cast Time: Instant
  • Heals the target for 35 health

Regen

  • Mana: Costs 2 mana
  • Cast Time: Instant
  • Heals the target for 5 health and additional 50 health over 10 turns

Hymn

  • Mana: Recovers 10 mana
  • Cast Time: 2 turns
  • Heals the party for 15 health each and recovers 10 mana for the priest

DivineIntervention (Ultimate)

  • Mana: Costs 10 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Heals the party for 500 health over 5 turns

WIZARD

WIZARD SKILLS

Kindle

  • Mana: Gains 20 mana
  • Cast Time: 2 turns
  • Deals 10 damage and builds 20 mana. Mana makes attacks stronger.

Fireball

  • Mana: Costs 30 mana
  • Cast Time: 3 turns
  • Deals 100 damage

Scorch

  • Mana: Costs 10 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 5 turns
  • Deals 20 damage over 10 turns. This effect stacks. Subsequent casts refresh duration of existing stacks.

Cauterize

  • Mana: Costs 20 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 20 turns
  • Deals 50 damage then heals the target for 100 health over 2 turns

FireBarrier

  • Mana: Costs 20 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 20 turns
  • All party members gain 50% defense for 1 turn

Cremate (Ultimate)

  • Mana: Costs 50 mana
  • Cast Time: Instant
  • Cooldown: Cannot be cast again for 100 turns
  • Deals 100 damage in a line in front of the Wizard

MOSSDRAGON SKILLS

TailSwipe

  • Deals 15 damage

VenomousBite

  • Deals 200 damage to the target over 10 turns

SpikeTrap

  • Dungeon traps activate, dealing 100 damage

Overgrowth (Ultimate)

  • Deadly flora emerge from the walls, dealing 20 damage. Activates if both minions die.

DEVILVINE SKILLS

Whip

  • Deals 10 damage

Bind

  • Binds the target, preventing them from performing any action for 5 turns. Binds have 100 health and can be killed with direct damage.

Whip (Enhanced)

  • Gains power if CORPSEFLOWER dies. Deals 15 damage

Bind (Enhanced)

  • Gains power if CORPSEFLOWER dies. Binds the target, preventing them from performing any action for 5 turns. Binds have 200 health and can be killed with direct damage.

CORPSEFLOWER SKILLS

Miasma

  • Enshrouds the party in a deadly fog. Deals 1 damage per turn. Stacks once every 10 turns. The fog persists even after death.

Miasmata (Enhanced)

  • Gains power if DEVILVINE dies. Stacks accumulate twice per 10 turns.

INPUT INSTRUCTIONS

  • Provide input to the game system by specifying any number of skill:target pairs into the text boxes. For example, issuing the commands for the knight to strike the dragon twice then wait would be STRIKE:DRAGON STRIKE:DRAGON WAIT. Skills without a target or with multiple targets can optionally leave the target text empty such as with HYMN.
  • Valid Inputs:

  • skill:target
  • move:up|down|left|right
  • wait
  • Tip:

  • Open the F12 Developer Tools console logs in your browser for detailed information.