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// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Collection types. //! //! Rust's standard collection library provides efficient implementations of the //! most common general purpose programming data structures. By using the //! standard implementations, it should be possible for two libraries to //! communicate without significant data conversion. //! //! To get this out of the way: you should probably just use [`Vec`] or [`HashMap`]. //! These two collections cover most use cases for generic data storage and //! processing. They are exceptionally good at doing what they do. All the other //! collections in the standard library have specific use cases where they are //! the optimal choice, but these cases are borderline *niche* in comparison. //! Even when `Vec` and `HashMap` are technically suboptimal, they're probably a //! good enough choice to get started. //! //! Rust's collections can be grouped into four major categories: //! //! * Sequences: [`Vec`], [`VecDeque`], [`LinkedList`] //! * Maps: [`HashMap`], [`BTreeMap`] //! * Sets: [`HashSet`], [`BTreeSet`] //! * Misc: [`BinaryHeap`] //! //! # When Should You Use Which Collection? //! //! These are fairly high-level and quick break-downs of when each collection //! should be considered. Detailed discussions of strengths and weaknesses of //! individual collections can be found on their own documentation pages. //! //! ### Use a `Vec` when: //! * You want to collect items up to be processed or sent elsewhere later, and //! don't care about any properties of the actual values being stored. //! * You want a sequence of elements in a particular order, and will only be //! appending to (or near) the end. //! * You want a stack. //! * You want a resizable array. //! * You want a heap-allocated array. //! //! ### Use a `VecDeque` when: //! * You want a [`Vec`] that supports efficient insertion at both ends of the //! sequence. //! * You want a queue. //! * You want a double-ended queue (deque). //! //! ### Use a `LinkedList` when: //! * You want a [`Vec`] or [`VecDeque`] of unknown size, and can't tolerate //! amortization. //! * You want to efficiently split and append lists. //! * You are *absolutely* certain you *really*, *truly*, want a doubly linked //! list. //! //! ### Use a `HashMap` when: //! * You want to associate arbitrary keys with an arbitrary value. //! * You want a cache. //! * You want a map, with no extra functionality. //! //! ### Use a `BTreeMap` when: //! * You want a map sorted by its keys. //! * You want to be able to get a range of entries on-demand. //! * You're interested in what the smallest or largest key-value pair is. //! * You want to find the largest or smallest key that is smaller or larger //! than something. //! //! ### Use the `Set` variant of any of these `Map`s when: //! * You just want to remember which keys you've seen. //! * There is no meaningful value to associate with your keys. //! * You just want a set. //! //! ### Use a `BinaryHeap` when: //! //! * You want to store a bunch of elements, but only ever want to process the //! "biggest" or "most important" one at any given time. //! * You want a priority queue. //! //! # Performance //! //! Choosing the right collection for the job requires an understanding of what //! each collection is good at. Here we briefly summarize the performance of //! different collections for certain important operations. For further details, //! see each type's documentation, and note that the names of actual methods may //! differ from the tables below on certain collections. //! //! Throughout the documentation, we will follow a few conventions. For all //! operations, the collection's size is denoted by n. If another collection is //! involved in the operation, it contains m elements. Operations which have an //! *amortized* cost are suffixed with a `*`. Operations with an *expected* //! cost are suffixed with a `~`. //! //! All amortized costs are for the potential need to resize when capacity is //! exhausted. If a resize occurs it will take O(n) time. Our collections never //! automatically shrink, so removal operations aren't amortized. Over a //! sufficiently large series of operations, the average cost per operation will //! deterministically equal the given cost. //! //! Only [`HashMap`] has expected costs, due to the probabilistic nature of hashing. //! It is theoretically possible, though very unlikely, for [`HashMap`] to //! experience worse performance. //! //! ## Sequences //! //! | | get(i) | insert(i) | remove(i) | append | split_off(i) | //! |----------------|----------------|-----------------|----------------|--------|----------------| //! | [`Vec`] | O(1) | O(n-i)* | O(n-i) | O(m)* | O(n-i) | //! | [`VecDeque`] | O(1) | O(min(i, n-i))* | O(min(i, n-i)) | O(m)* | O(min(i, n-i)) | //! | [`LinkedList`] | O(min(i, n-i)) | O(min(i, n-i)) | O(min(i, n-i)) | O(1) | O(min(i, n-i)) | //! //! Note that where ties occur, [`Vec`] is generally going to be faster than [`VecDeque`], and //! [`VecDeque`] is generally going to be faster than [`LinkedList`]. //! //! ## Maps //! //! For Sets, all operations have the cost of the equivalent Map operation. //! //! | | get | insert | remove | predecessor | append | //! |--------------|-----------|----------|----------|-------------|--------| //! | [`HashMap`] | O(1)~ | O(1)~* | O(1)~ | N/A | N/A | //! | [`BTreeMap`] | O(log n) | O(log n) | O(log n) | O(log n) | O(n+m) | //! //! # Correct and Efficient Usage of Collections //! //! Of course, knowing which collection is the right one for the job doesn't //! instantly permit you to use it correctly. Here are some quick tips for //! efficient and correct usage of the standard collections in general. If //! you're interested in how to use a specific collection in particular, consult //! its documentation for detailed discussion and code examples. //! //! ## Capacity Management //! //! Many collections provide several constructors and methods that refer to //! "capacity". These collections are generally built on top of an array. //! Optimally, this array would be exactly the right size to fit only the //! elements stored in the collection, but for the collection to do this would //! be very inefficient. If the backing array was exactly the right size at all //! times, then every time an element is inserted, the collection would have to //! grow the array to fit it. Due to the way memory is allocated and managed on //! most computers, this would almost surely require allocating an entirely new //! array and copying every single element from the old one into the new one. //! Hopefully you can see that this wouldn't be very efficient to do on every //! operation. //! //! Most collections therefore use an *amortized* allocation strategy. They //! generally let themselves have a fair amount of unoccupied space so that they //! only have to grow on occasion. When they do grow, they allocate a //! substantially larger array to move the elements into so that it will take a //! while for another grow to be required. While this strategy is great in //! general, it would be even better if the collection *never* had to resize its //! backing array. Unfortunately, the collection itself doesn't have enough //! information to do this itself. Therefore, it is up to us programmers to give //! it hints. //! //! Any `with_capacity` constructor will instruct the collection to allocate //! enough space for the specified number of elements. Ideally this will be for //! exactly that many elements, but some implementation details may prevent //! this. [`Vec`] and [`VecDeque`] can be relied on to allocate exactly the //! requested amount, though. Use `with_capacity` when you know exactly how many //! elements will be inserted, or at least have a reasonable upper-bound on that //! number. //! //! When anticipating a large influx of elements, the `reserve` family of //! methods can be used to hint to the collection how much room it should make //! for the coming items. As with `with_capacity`, the precise behavior of //! these methods will be specific to the collection of interest. //! //! For optimal performance, collections will generally avoid shrinking //! themselves. If you believe that a collection will not soon contain any more //! elements, or just really need the memory, the `shrink_to_fit` method prompts //! the collection to shrink the backing array to the minimum size capable of //! holding its elements. //! //! Finally, if ever you're interested in what the actual capacity of the //! collection is, most collections provide a `capacity` method to query this //! information on demand. This can be useful for debugging purposes, or for //! use with the `reserve` methods. //! //! ## Iterators //! //! Iterators are a powerful and robust mechanism used throughout Rust's //! standard libraries. Iterators provide a sequence of values in a generic, //! safe, efficient and convenient way. The contents of an iterator are usually //! *lazily* evaluated, so that only the values that are actually needed are //! ever actually produced, and no allocation need be done to temporarily store //! them. Iterators are primarily consumed using a `for` loop, although many //! functions also take iterators where a collection or sequence of values is //! desired. //! //! All of the standard collections provide several iterators for performing //! bulk manipulation of their contents. The three primary iterators almost //! every collection should provide are `iter`, `iter_mut`, and `into_iter`. //! Some of these are not provided on collections where it would be unsound or //! unreasonable to provide them. //! //! `iter` provides an iterator of immutable references to all the contents of a //! collection in the most "natural" order. For sequence collections like [`Vec`], //! this means the items will be yielded in increasing order of index starting //! at 0. For ordered collections like [`BTreeMap`], this means that the items //! will be yielded in sorted order. For unordered collections like [`HashMap`], //! the items will be yielded in whatever order the internal representation made //! most convenient. This is great for reading through all the contents of the //! collection. //! //! ``` //! let vec = vec![1, 2, 3, 4]; //! for x in vec.iter() { //! println!("vec contained {}", x); //! } //! ``` //! //! `iter_mut` provides an iterator of *mutable* references in the same order as //! `iter`. This is great for mutating all the contents of the collection. //! //! ``` //! let mut vec = vec![1, 2, 3, 4]; //! for x in vec.iter_mut() { //! *x += 1; //! } //! ``` //! //! `into_iter` transforms the actual collection into an iterator over its //! contents by-value. This is great when the collection itself is no longer //! needed, and the values are needed elsewhere. Using `extend` with `into_iter` //! is the main way that contents of one collection are moved into another. //! `extend` automatically calls `into_iter`, and takes any `T: `[`IntoIterator`]. //! Calling `collect` on an iterator itself is also a great way to convert one //! collection into another. Both of these methods should internally use the //! capacity management tools discussed in the previous section to do this as //! efficiently as possible. //! //! ``` //! let mut vec1 = vec![1, 2, 3, 4]; //! let vec2 = vec![10, 20, 30, 40]; //! vec1.extend(vec2); //! ``` //! //! ``` //! use std::collections::VecDeque; //! //! let vec = vec![1, 2, 3, 4]; //! let buf: VecDeque<_> = vec.into_iter().collect(); //! ``` //! //! Iterators also provide a series of *adapter* methods for performing common //! threads to sequences. Among the adapters are functional favorites like `map`, //! `fold`, `skip` and `take`. Of particular interest to collections is the //! `rev` adapter, that reverses any iterator that supports this operation. Most //! collections provide reversible iterators as the way to iterate over them in //! reverse order. //! //! ``` //! let vec = vec![1, 2, 3, 4]; //! for x in vec.iter().rev() { //! println!("vec contained {}", x); //! } //! ``` //! //! Several other collection methods also return iterators to yield a sequence //! of results but avoid allocating an entire collection to store the result in. //! This provides maximum flexibility as `collect` or `extend` can be called to //! "pipe" the sequence into any collection if desired. Otherwise, the sequence //! can be looped over with a `for` loop. The iterator can also be discarded //! after partial use, preventing the computation of the unused items. //! //! ## Entries //! //! The `entry` API is intended to provide an efficient mechanism for //! manipulating the contents of a map conditionally on the presence of a key or //! not. The primary motivating use case for this is to provide efficient //! accumulator maps. For instance, if one wishes to maintain a count of the //! number of times each key has been seen, they will have to perform some //! conditional logic on whether this is the first time the key has been seen or //! not. Normally, this would require a `find` followed by an `insert`, //! effectively duplicating the search effort on each insertion. //! //! When a user calls `map.entry(&key)`, the map will search for the key and //! then yield a variant of the `Entry` enum. //! //! If a `Vacant(entry)` is yielded, then the key *was not* found. In this case //! the only valid operation is to `insert` a value into the entry. When this is //! done, the vacant entry is consumed and converted into a mutable reference to //! the value that was inserted. This allows for further manipulation of the //! value beyond the lifetime of the search itself. This is useful if complex //! logic needs to be performed on the value regardless of whether the value was //! just inserted. //! //! If an `Occupied(entry)` is yielded, then the key *was* found. In this case, //! the user has several options: they can `get`, `insert` or `remove` the //! value of the occupied entry. Additionally, they can convert the occupied //! entry into a mutable reference to its value, providing symmetry to the //! vacant `insert` case. //! //! ### Examples //! //! Here are the two primary ways in which `entry` is used. First, a simple //! example where the logic performed on the values is trivial. //! //! #### Counting the number of times each character in a string occurs //! //! ``` //! use std::collections::btree_map::BTreeMap; //! //! let mut count = BTreeMap::new(); //! let message = "she sells sea shells by the sea shore"; //! //! for c in message.chars() { //! *count.entry(c).or_insert(0) += 1; //! } //! //! assert_eq!(count.get(&'s'), Some(&8)); //! //! println!("Number of occurrences of each character"); //! for (char, count) in &count { //! println!("{}: {}", char, count); //! } //! ``` //! //! When the logic to be performed on the value is more complex, we may simply //! use the `entry` API to ensure that the value is initialized and perform the //! logic afterwards. //! //! #### Tracking the inebriation of customers at a bar //! //! ``` //! use std::collections::btree_map::BTreeMap; //! //! // A client of the bar. They have a blood alcohol level. //! struct Person { blood_alcohol: f32 } //! //! // All the orders made to the bar, by client id. //! let orders = vec![1,2,1,2,3,4,1,2,2,3,4,1,1,1]; //! //! // Our clients. //! let mut blood_alcohol = BTreeMap::new(); //! //! for id in orders { //! // If this is the first time we've seen this customer, initialize them //! // with no blood alcohol. Otherwise, just retrieve them. //! let person = blood_alcohol.entry(id).or_insert(Person { blood_alcohol: 0.0 }); //! //! // Reduce their blood alcohol level. It takes time to order and drink a beer! //! person.blood_alcohol *= 0.9; //! //! // Check if they're sober enough to have another beer. //! if person.blood_alcohol > 0.3 { //! // Too drunk... for now. //! println!("Sorry {}, I have to cut you off", id); //! } else { //! // Have another! //! person.blood_alcohol += 0.1; //! } //! } //! ``` //! //! # Insert and complex keys //! //! If we have a more complex key, calls to `insert` will //! not update the value of the key. For example: //! //! ``` //! use std::cmp::Ordering; //! use std::collections::BTreeMap; //! use std::hash::{Hash, Hasher}; //! //! #[derive(Debug)] //! struct Foo { //! a: u32, //! b: &'static str, //! } //! //! // we will compare `Foo`s by their `a` value only. //! impl PartialEq for Foo { //! fn eq(&self, other: &Self) -> bool { self.a == other.a } //! } //! //! impl Eq for Foo {} //! //! // we will hash `Foo`s by their `a` value only. //! impl Hash for Foo { //! fn hash<H: Hasher>(&self, h: &mut H) { self.a.hash(h); } //! } //! //! impl PartialOrd for Foo { //! fn partial_cmp(&self, other: &Self) -> Option<Ordering> { self.a.partial_cmp(&other.a) } //! } //! //! impl Ord for Foo { //! fn cmp(&self, other: &Self) -> Ordering { self.a.cmp(&other.a) } //! } //! //! let mut map = BTreeMap::new(); //! map.insert(Foo { a: 1, b: "baz" }, 99); //! //! // We already have a Foo with an a of 1, so this will be updating the value. //! map.insert(Foo { a: 1, b: "xyz" }, 100); //! //! // The value has been updated... //! assert_eq!(map.values().next().unwrap(), &100); //! //! // ...but the key hasn't changed. b is still "baz", not "xyz". //! assert_eq!(map.keys().next().unwrap().b, "baz"); //! ``` //! //! [`Vec`]: ../../std/vec/struct.Vec.html //! [`HashMap`]: ../../std/collections/struct.HashMap.html //! [`VecDeque`]: ../../std/collections/struct.VecDeque.html //! [`LinkedList`]: ../../std/collections/struct.LinkedList.html //! [`BTreeMap`]: ../../std/collections/struct.BTreeMap.html //! [`HashSet`]: ../../std/collections/struct.HashSet.html //! [`BTreeSet`]: ../../std/collections/struct.BTreeSet.html //! [`BinaryHeap`]: ../../std/collections/struct.BinaryHeap.html //! [`IntoIterator`]: ../../std/iter/trait.IntoIterator.html #![stable(feature = "rust1", since = "1.0.0")] #[stable(feature = "rust1", since = "1.0.0")] #[rustc_deprecated(reason = "moved to `std::ops::Bound`", since = "1.26.0")] #[doc(hidden)] pub use ops::Bound; #[stable(feature = "rust1", since = "1.0.0")] pub use alloc::{BinaryHeap, BTreeMap, BTreeSet}; #[stable(feature = "rust1", since = "1.0.0")] pub use alloc::{LinkedList, VecDeque}; #[stable(feature = "rust1", since = "1.0.0")] pub use alloc::{binary_heap, btree_map, btree_set}; #[stable(feature = "rust1", since = "1.0.0")] pub use alloc::{linked_list, vec_deque}; #[stable(feature = "rust1", since = "1.0.0")] pub use self::hash_map::HashMap; #[stable(feature = "rust1", since = "1.0.0")] pub use self::hash_set::HashSet; #[unstable(feature = "collections_range", issue = "30877")] #[rustc_deprecated(reason = "renamed and moved to `std::ops::RangeBounds`", since = "1.26.0")] #[doc(hidden)] /// Range syntax pub mod range { pub use ops::RangeBounds as RangeArgument; } #[unstable(feature = "try_reserve", reason = "new API", issue="48043")] pub use alloc::allocator::CollectionAllocErr; mod hash; #[stable(feature = "rust1", since = "1.0.0")] pub mod hash_map { //! A hash map implemented with linear probing and Robin Hood bucket stealing. #[stable(feature = "rust1", since = "1.0.0")] pub use super::hash::map::*; } #[stable(feature = "rust1", since = "1.0.0")] pub mod hash_set { //! A hash set implemented as a `HashMap` where the value is `()`. #[stable(feature = "rust1", since = "1.0.0")] pub use super::hash::set::*; }