001 package physics3d;
002
003 /*
004 */
005 public strictfp class GameConstants {
006 public static final double TOLERANCE = Math.pow(10, -13);
007
008 public static final int L = 5;
009 public static final double HALF_L = L/2;
010
011 public static final double FLIPPER_RADIUS_FRACTION = .2;
012
013 public static final int BOARD_WIDTH = L * 20;
014 public static final int BOARD_HEIGHT = L * 20;
015 public static final int BOARD_DEPTH = L * 10;
016 }