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Lecture: M W 3:30–5:00 PM, Room 10-250
Lab: W 7–10PM, Th 9AM–noon, Th 2–5PM, Th 7–10PM, F 9AM–noon, or F 2–5PM, in Room 3-004
Credits: 3–5–1
Overview Materials Instructors Weekend Workshops
Play Testing Grading Reading
Toy Product Design is an introduction to the product design process with a focus on designing for play and entertainment. It is a project-centric class. Students work in small teams of 5–6 members to design and prototype new toys. Students will be introduced to various design topics, including: brainstorming; estimation; sketching; graphic design; drawing and marker rendering; sketch modeling; concept development; design aesthetics; prototyping; and written, visual, and oral communication.
Most materials for the class will be provided. All course information materials will be provided through this website (not Canvas).
There will be one lab instructor and one or two mentors for each team. Lab instructors are professors, graduate students, or industry representatives that have an established background in product design. Mentors are undergraduates who have previously taken Toy Product Design or 2.009 and have shown great interest and skill in the subject. Several of the instructors can be found in room 3-452 and 3-458. The course administrator is Chevalley Duhart and she can be reached by email.
During several weekends throughout the semester we may offer optional workshops to learn additional design tools and techniques. These workshops do not influence grade, but they are great opportunities for students that are interested in expanding their design abilities. Workshop content is directly applicable to what is happening in lecture and lab each week. Workshops are taught by course and lab instructors and include topics such as: Basics of Electronics, Casting and Mold Making, Illustrator, and Silk Screening.
Feedback is essential to the design process and when designing for children, it is important to play test the ideas. The Children's Museum of Acton has graciously allowed Toy Product Design to play test ideas and prototypes with their visitors. Throughout the semester we have arranged for several visits to this museum to present our work and get children involved in the design process. These dates are listed in the syllabus.
Individual lab instructors assign the grades for all students in their team. Instructors collaborate to ensure that there is equitable grading between teams. Approximately half of the total grade is based on individual work and half is based on teamwork. Class and lab participation grades are based on both attendance and quality of in-class activity. Attendance in lab is critical to the course, and three missed or late arrival at labs (more than 15 minutes) without prior arrangement will result in an F grade.
Class Participation | Individual | 15 |
Lab Participation | Individual | 15 |
Brainstorming Assignment | Individual | 5 |
Idea Presentation | Individual | 5 |
Sketch Models | Individual | 15 |
Final Presentation | Team | 15 |
Final Prototype | Team | 20 |
Design Journal | Individual | 10 |
Karl Ulrich and Steven Eppinger - Product Design and Development - ( library link )
Scott McCloud - Understanding Comics - ( library link)
Donald Norman - Emotional Design - ( library link)
Michael Michalko - Thinkertoys - ( library link)
Kritina Holden - Universal Principles of Design
Scott McCloud - Making Comics - ( library link)
Donald Norman - The Design of Everyday Things - ( library link)
Nancy Duarte - Slide:ology
Johan Huizinga - Homo Ludens - ( library link)
Mike Ashby - Materials and Design - ( library link)
Brian Sutton-Smith - Toys as Culture - ( library link)