THEME: SUGARLAND | CONCEPT BY KHANH NGUYEN | STORYBOARD
TRUFFLE TRIFLE | ASSORTED CHOCOLATES | TOWER OF FLOUR
chocolate

Players enter a room that is set up like a giant box of chocolates. Instead of having evenly shaped pieces, the chocolate pieces are different sizes: one giant 2 x 2 square, two small 1 x 1 squares, and six 2 x 1 rectangles, with an empty 2 x 1 slot. Once again, the goal of the game is to move the chocolates piece by piece in order to fit a pre-arranged pattern.

This game is a variation of the 'sliding puzzle' game, called the Pennant Puzzle. Instead of rolling the pieces, players will be pushing the pieces one at a time. The walls are decorated with papers that would typically be found inside a fancy box of chocolates, such as Nutrition facts and contents. The contents will display the correct pattern that the players have to arrange the chocolates into: essentially, they have to move the large chocolate square from one corner (the top corner) to the next (the bottom corner).

If groups win, the 'reset' will simply be reversing the pattern and trying to get the square back into the original (top) corner. There would be two different content cards in the room, showing the starting configuration and ending configuration, and the correct one will light up depending on the pattern that the room will accept for that turn.

If players don't win, nothing has to be changed for the next turn of players because there are several possible starting arrangements for the puzzle. This game can't become unsolvable because it is impossible to move the pieces off the grid (there is no chance that pieces will roll off in this case). Players will have to keep shuffling around until they get the right answer. Because of the different shapes of the pieces, it is possible to run out of moves by players backing themselves into a corner and the piece they want not fitting into the size of the gap, but in that case they simply have to retrace their steps until they get to a spot where they once again have a choice.

This game definitely is harder and more time-consuming than the original sliding puzzle game, so it should be a third-level room, with the idea that players will keep re-entering the room until they figure it out.