4. The players enter the room again and notice that some of the fuel cells are glowing red instead of green and are also popped out. They decide to push the popped out red ones back in. |
5. The fuel cell stays red and immediately pops out again. Suddenly the fuel cells closest to the one that was pushed in while glowing red also start glowing red and popping out. Soon the majority of fuel cells are red and popped out and the room is failed again. |
6. The players try to decide why they failed the game this time. They reason that if a fuel cell is red it might simulate that it is hot and shouldn't be pushed back in yet, they need to wait for it to cool. The players decide to wait to see what happens with the red fuel cells before pushing them in. |