Carolyn Sheline's Concept Sketches

Spaceship Fuel Cell Shutdown

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Sketch 1
Sketch 2
Sketch 3
1. The players walk into the room and immediately notice that it resembles the inside of a Spaceship. There are many green and red lights around the room on the slanted parts of the wall, and at the end of the room there is a door with a red blinking sign that reads: Fuel Cell Shutdown Initiated.
2. Next the players notice that the floor is made up of trampolines. Some of the players try bouncing around. Then one of the players stands on the foam part of the ground (trampoline dividers) and the game automatically ends.
3. The players try to figure out why they failed the game. They realize that since they are in low-gravity they need to keep bouncing and they can't stand on the dividers.
4. The players enter the room again and notice that some of the fuel cells are glowing red instead of green and are also popped out. They decide to push the popped out red ones back in.
5. The fuel cell stays red and immediately pops out again. Suddenly the fuel cells closest to the one that was pushed in while glowing red also start glowing red and popping out. Soon the majority of fuel cells are red and popped out and the room is failed again.
6. The players try to decide why they failed the game this time. They reason that if a fuel cell is red it might simulate that it is hot and shouldn't be pushed back in yet, they need to wait for it to cool. The players decide to wait to see what happens with the red fuel cells before pushing them in.
7. Now when the players enter the room they wait and watch the red popped out fuel cells. They notice that the red fuel cell bars start to gradually turn green. Eventually the fuel cell itself turns green and is ready to be pushed.
8. The players go around the room and wait for the fuel cells to turn green before pushing them in. Eventually all the fuel cells are green and the system is stabalized.
9. The players have completed the game and the back spaceship door opens to let them out.