Human Use Analysis - Nintendo Gamepad

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Human Use Analysis - Nintendo Gamepad

Released in the Fall of 2012, Nintendo's Gamepad promised to revolutionize multiplayer gameplay. Boasting a private touch screen, the Gamepad offers a unique "I can see you, but you can't see me" play dynamic. The sleek, square frame and short buttons are definitely pleasing to look at, but how does the Gamepad feel to touch? To play with? Let's take a look at a case study in which four users play the hit Nintendo Game "Super Smash Bros." on the Gamepad and on a controller of their choice.