Zipline: Looks Like
Pseudogravity Failure Storyboard
This looks-like sketch model is 1/10th scale model of the actual proposed size. Only the first, longest zipline is built for simplicity. With this looks-like model, I sought to investigate
- the proposed length and scale of the zipline compared to the rest of the room
- how the zipline may look with the rest of the theme of the room
- different ways to grip the zipline
Sizing and footprint
Feedback from the concept sketches suggested that there needs to be a clear sign that guests cannot step on the floor underneath the zipline. In this scale model, our solution to that is a duct is painted on the floor in one-point perspective to give the illusion that there is no support if you fall off the zipline. This floor would also be padded to cushion falls from the zipline
Integration with room setting
To go with the space ship boiler or control room setting of the game, the zipline structure is a silver pipe or painted silver for an industrial look. The zipline itself is slanted so that the carriage can return to the starting end under its own weight, thereby making the mechanism self-resetting.
At the ends of the zipline, there are take-off and landing pads to aid in launching with enough momentum to make it to the other side and landing safely. The platforms are raised enough off the floor to aid the guests in using the pipeline, but not so much as to cause injury if someone were to fall from the platform. These are rectangular and look like duct work to also fit in with the room setting.
Finally, room walls were constructed to investigate how the zipline would fit in the overall proposed ambiance of the room. Since the originally proposed duct work for climbing to other switches cannot be incorporated safely into the room with the zipline, these walls have piping that can be used to climb to some of the switches.
Together, the piping on the walls and the zipline look believable as a boiler/control room. The currently proposed size also allows the door to the room to open with enough clearance to not hit the launch platform.
Handle mechanisms
Three different possibilities for handle mechanisms were fabricated for the sketch model. The mechanisms vary in the physical strength required to successfully traverse using the zipline. To give a sense of how players might look on the trollies, scaled people were constructed from pipe cleaners and photographed with the mechanisms. From easiest to hardest, they are:
- A circular seat suspended from the carriage
- A pipe bar suspended from the carriage by a chain
- A rope hanging from the carriage