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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Emily Hanhauser

Emily Hanhauser
moss piglets
[review]

StoryboardConcept Sketches
 Pseudogravity Failure Pipe Monkey Bars Pipe Zip-line Control Switch Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Pseudogravity Failure: innovativeness and potential

Client 1:

This is a neat idea that combines mental tasks with physical ones. I like it a lot.

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Reviewer 2:

This seems like a fun room to play in.

I am a little confused about the storyboard -- Do they players secure themselves somehow so they don't float away? How does someone secure themselves?

There needs to be some sort of indication that the users are not allowed to step on the floor (e.g. alarm goes off if someone is on the mat, whether they fell down there or they decided to walk on there) Since you can't actually get rid of gravity and have the people float.

I'm also concerned with the memorization of colour patterns -- If the players had just entered the room, they will be excited to look around and climb and I do not think they're going to remember the pattern of the blinking light. I think if you just keep the lights blinking, that might be enough. Though, there should be some indicator signalling the beginning of the sequence.

These challenges seem a little more physically challenging than what most people can do. Perhaps you can add in some balance challenges?

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Reviewer 3:

You guys picked a pretty cool theme! I like the game, I think the physical challenge will be pretty fun. The audio feedback from the intercom is a nice way to let the players know what is going on. I'm not sure if I completely understand the "pseudogravity failure". Are the players supposed to feel weightless during the game? Or do they start to feel weightless if the countdown gets all the way to zero?

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Reviewer 4:

great idea. i like how you can convince people that there's an anti-gravity field without actually making it anti-gravity. in terms of tech, i think getting capacitative sensors can be an alternative that is more accurate and more telling. it also be interesting to collect data on how people like to distribute themselves in the room.

you may want to consider whether if "pseudogravity" is a term that the general public ranging from 5 year old kid to a 40 year old uneducated adult may understand.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Pipe Monkey Bars

Client 1:

This looks buildable as is. It is possible to mount to the walls of the room itself though. Definitely worth looking into doing this.

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Reviewer 2:

By going to Spartan Race / Tough Mudder, I know that most people cannot complete monkey bars -- are there alternatives to completing this task? Also, where's the switch in relation to the bars?

Who is to stop me from just talking across the padded floor and avoiding the elements altogether?

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Reviewer 3:

I think this is a cool idea. Monkey bars are pretty intuitive and this structure wouldn't be hard to build or implement.

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Reviewer 4:

i love the physical component of it.

the technology is well established so you can easily learn from existing products.

you may want to consider players that are disabled or unfit, how will they play a part?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Pipe Zip-line

Client 1:

Cool! This could be a really neat element of the room.

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Reviewer 2:

Similar to the concern with the monkey bars, I'm not sure people are able to use their arms to hold themselves and slide across the room, but this would be easier than the monkey bars.

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Reviewer 3:

I think the pipe zip-line would also be pretty feasible to implement, but I'm not really sure how the user would be able to get up the incline. Would they have to swing their bodies to propel themselves forward?

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Reviewer 4:

i like the self-resetting component, very clever but minor detail. very similar to the pipe monkey bars, so similar comments for that goes to here too.

this feels much easier than monkey bars and would be more boring for me.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Control Switch

Client 1:

This looks like a really neat design. I think that using two positions to make the switch self-resetting is a better option. We've run into issues when using electromagnets before (the metal ends up gaining a magnetic charge over time and won't release).

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Reviewer 2:

It seems like you have found a really good way to make a switch that resets. Good luck!

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Reviewer 3:

The control switch idea is also pretty intuitive and easy to implement.

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Reviewer 4:

i like the resettability. great level of detail.

i would put more thoughts into how to engineer the * out of this so players can't pry it off the wall. cause if they can, they will.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Great sketches, descriptions, and overall presentation. Nice work.

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Reviewer 2:

The individual concept sketches were great, clear, and well drawn. The Storyboard itself was slightly confusing. Maybe it's just me, but it took me a couple reads to figure out what was going on. It may help if you add in an extra panel that showed the path that someone would take to get through the room, or just label the overhead panel that you've drawn in already.

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Reviewer 3:

Great drawings! The sketches were clear and had great shape, tone and perspective. The website was nice and simple.

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Reviewer 4:

i enjoyed the top button. your information is laid out very clearly. great and realistic drawings! your coloring is also very good and helpful.

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